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<blockquote data-quote="Victim" data-source="post: 4611132" data-attributes="member: 78"><p><strong>Sharm</strong></p><p></p><p>"<span style="color: DarkOrange">Cos, I needs healing badly</span>!" The minotaur shakes off the brain freeze at the cost of intense pain and starts moving. "<span style="color: darkorange">We'll squish this giant bug together</span>!" His hammer swing against the Ice Devil is rather clumsy, especially because of the devils' hindering magics.</p><p></p><p>[sblock=Action]Free Action: Unfailing Resources: take 10 damage automatically save against against the Chilling Command before his turn starts (since it's a free action, it should be able to go out of turn, right?)</p><p></p><p>Sharm takes 8 damage at the start of his turn: 5 fire from ongoing, 3 from starting in Winter's Wrath</p><p></p><p>Move Action: walk to G 14 (SW, SW), provoking from Legion Devil 9. If the OA hits, Sharm gets 5 temp HP after taking the 8 damage.</p><p></p><p>Standard Action: Crushing Surge against Ice Devil: <a href="http://invisiblecastle.com/roller/view/1878428/" target="_blank">Roll Lookup</a></p><p></p><p>1d20+17; 2d8+9; 1d20; 1d20 → [5,17] = (22) MISS</p><p>1d20+17; 2d8+9; 1d20; 1d20 → [8,2,9] = (19) </p><p></p><p>5 damage from Hammer Rhythm, Ice Devil is marked.</p><p></p><p></p><p>1d20+17; 2d8+9; 1d20; 1d20 → [9] = (9) save v slow = FAIL</p><p>1d20+17; 2d8+9; 1d20; 1d20 → [10] = (10) save v ongoing fire = SUCCESS</p><p></p><p> [/sblock]</p><p></p><p></p><p>[sblock=Status]HP:16/155, HS:11/14 </p><p></p><p>+1 to surge value (39), +2 power AC</p><p></p><p>Slowed(save) </p><p></p><p>[sblock=Powers used] </p><p></p><p>Relentless Assailant, D</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4611132, member: 78"] [b]Sharm[/b] "[COLOR="DarkOrange"]Cos, I needs healing badly[/COLOR]!" The minotaur shakes off the brain freeze at the cost of intense pain and starts moving. "[COLOR="darkorange"]We'll squish this giant bug together[/COLOR]!" His hammer swing against the Ice Devil is rather clumsy, especially because of the devils' hindering magics. [sblock=Action]Free Action: Unfailing Resources: take 10 damage automatically save against against the Chilling Command before his turn starts (since it's a free action, it should be able to go out of turn, right?) Sharm takes 8 damage at the start of his turn: 5 fire from ongoing, 3 from starting in Winter's Wrath Move Action: walk to G 14 (SW, SW), provoking from Legion Devil 9. If the OA hits, Sharm gets 5 temp HP after taking the 8 damage. Standard Action: Crushing Surge against Ice Devil: [url=http://invisiblecastle.com/roller/view/1878428/]Roll Lookup[/url] 1d20+17; 2d8+9; 1d20; 1d20 → [5,17] = (22) MISS 1d20+17; 2d8+9; 1d20; 1d20 → [8,2,9] = (19) 5 damage from Hammer Rhythm, Ice Devil is marked. 1d20+17; 2d8+9; 1d20; 1d20 → [9] = (9) save v slow = FAIL 1d20+17; 2d8+9; 1d20; 1d20 → [10] = (10) save v ongoing fire = SUCCESS [/sblock] [sblock=Status]HP:16/155, HS:11/14 +1 to surge value (39), +2 power AC Slowed(save) [sblock=Powers used] Relentless Assailant, D [/sblock] [/sblock] [/QUOTE]
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