Ooops!We're in the Elemental Chaos! Round 2(Next up:Annalist,Victim,Halford)

Atanatotatos

First Post
After resting even too shortly, you walk the path previously guarded by the Goristro. After a while, you're not walking on volcanic terrain anymore, but on manufactured floor. Clearly, you're coming closer to Sxaraneen's tower.
You start seeing corpses of demons as you advance, and finally, you see two or three portals closing. Extradimensional portals.
When you walk in a yard with large columns, you see a small army intent in breaking through the tower's gate. Three whole platoons of Devils are before you, guided by three commanders.
They turn around, they notice you, they exchange some words, and, while the majority of the fiends advance through the huge broken door, one team stays to face you. The soldiers scatter at a gesture of the great War Devil commanding them.


View attachment 37975

[sblock=terrain]Ok, the Terrain here doesn't have any particular features, but I thought to write how cover works as a reminder since there are so many obstruction here. Temember, to determine if you have cover, trace an immaginary line frome any corner of your square (or the origin square in case of area effects) to all four corners of any one square occupied by your target; if one or two lines are interrupted by an obstructio, it's cover (-2 penalty to attack rolls), if three or four are, it's superior cover (-5 penalty). Use it! [/sblock]

[sblock=Knowledge:Brudd, Eiran, Senara]Cambion Hellfire Magus: immortal humanoid (devil). These creatures born from humanoids and Devils are trained for ranged combat. They can create powerful long-range rays of fire and fire bursts at a shorter range. Their defenses are better against ranged attacks. Resistance:15 fire.

Bone Devil: immortal humanoid(devil). Commanders of the devil armies, these have two auras, one that imposes a penalty on opponents' attacks, and another that slowly kills nearby wounded devils, giving them a power boost in exchange. These devils attack very quickly, and like to connect their claw attacks with the sting of their scorpion tail, which secretes a poison that attacks the minds of creatures. Additionaly, they are apt at weakening the mind defences of their opponents. Resistance:20 fire

Ice Devil: immortal humanoid (devil). These devils emanate an aura of cold that makes it harder fr nearby opponents to connect with their attacks. They have a long-reach spear that freezes the enemy, slowing it, as does its breath. With a mind attack, Ice devils can freeze nervous centers and immobilize creatures. Resistance:20 fire, immune to cold

Legion Devil Legionnaire: immortal humanoid (devil). These are the cannon fodder of the devil armies. They're excellent warriors that defend better when they're close to each other. Resistance:15 fire

War Devil: immortal humanoid (devil). These great winged devils are often commanders of mid-size devils parties. They give orders from a distance to lesser devils and direct their attacks. They're even able to move amazingly fast by swapping place with distant allies, they can mark the enemy from a distance, and their Trident is particularly apt at moving and grounding closer enemies. Resistance:30 fire[/sblock]

[sblock=initiative and status, Round 1]Monster initiatives:Roll Lookup
Roll Lookup
Roll Lookup
Roll Lookup
Roll Lookup


-Devastation HP:131/131, HP:5/8, AP:1 SW:1 +7,[sblock=expended]Blood squall[/sblock]
-Bone devil 1
-Cambion 1
-Ice devil 1
-Senara HP:108/108, HS:8/9, AP:1 SW:1[sblock=expended][/sblock]
-War Devil
-Legion Devil 1
-Ice devil 2
-Cambion 2
-Cambion 3
-Eiran HP:106/109, HS:8/9, AP:1 SW:1 [sblock=expended]Ice Storm[/sblock]
-Legion devil 2
-Legion devil 3
-Legion devil 4
-Sharm HP:145/145, HS:11/14, AP:1 SW:1 [sblock=expended]Relentless Assailant[/sblock]
-Legion devil 5
-Legion devil 6
-Legion devil 7
-Brudd HP:131/131 HS:8/11, AP:0 SW:1[sblock=expended]Battle Pyres, Couter of second chances[/sblock]
-Cambion 4
-Legion devil 8
-Kozaar HP:138/159, HS:10/15, AP:1 SW:1, [sblock=Expended][/sblock]
-Bone devil 2
-Legion devil 9
-Legion devil 10
-Legion devil 11
[/sblock]
 
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Hammerhead

Explorer
Kozaar spends two surges in the short rest, leaving him with 10 surges remaining and 129 HP. "That's a lot of guys," Kozaar quips as he surveys the forces arrayed before them. "Still not enough to go around."

Roll Lookup
1d20+10 → [11,10] = (21) Initiative.
 

Victim

First Post
"I never put much stock in the 'enemy of my enemy' saying anyway," Senara quips.

[sblock=rolls]http://invisiblecastle.com/roller/view/1862123/
Initiative
1d20+14; 1d20+14 → [15,14] = (29)
1d20+14; 1d20+14 → [13,14] = (27)

Religion: 1d20+22 → [13,22] = (35) Roll Lookup

[/sblock]


[sblock=Status]
HP 108/108. 8/9. AP 1.

+1 to surge value (28)

[sblock=Powers used]

[/sblock]
[/sblock]

(Are the circles columns that block LoS and movement?)
 

Halford

First Post
Brudd grins,

"It just keeps getting better and better!" The Minotaur remarks kissing the golden fist which hangs around his neck.

OOC: Init 22. Spent two healing surges to bring up to full, and used Bastion of Health to give Kozaar 7 additional hp over surge value.

[sblock=Monster Knowledge 33]
Religion Monster Knowledge (1d20+14=33) Which covers Devils.[/sblock]
 
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Redclaw

First Post
Devastation darts forward. Realizing that he will be unable to get close enough to attack the devils this round he simply seeks the cover of one of the nearby stone columns. This is going to be fun, he thinks to himself as he crouches behind it.

[sblock=ooc] Move Action: move G11
Standard Action-->Move Action: Fleeting Ghost to J7, Stealth check, 29[/sblock]
 

Leif

Adventurer
Sharm Brassback, BattleRager Fighter20, Dreadnought Paragon Path

Sharm isn't one to bandy words at such a time as this. He growls, scowls, and goes into motion (double move to i,7 or as near to it as he can get, if someone with a higher initiative gets there first). "G-r-r-r-r-r-r-r-o-w-w-w-l-l!"

[Sharm isn't too overly worried about achieving maximum cover at the moment, since he feels that part of his job is to draw fire from the enemy away from his allies. But, at the same time, he doesn't want it to be TOO easy for them to pick him off!]
 
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Atanatotatos

First Post
While Devastation rushes behind a column, one of the Bone Devils disappears, probably teleported, hidden behind some column too.
Next, a Cambion floats in your direction and spotting Devastation, shoots a fiery ray at him, but the column covers the Tiefling, and the ray only burns stone.
Then an Ice devil moves further too, its icy spear ready.

View attachment 37989

[sblock=initiative and status, Round 1]
-Devastation HP:131/131, HP:5/8, AP:1 SW:1 +7,[sblock=expended]Blood squall[/sblock]
-Bone devil 1
-Cambion 1
-Ice devil 1
-Senara HP:108/108, HS:8/9, AP:1 SW:1[sblock=expended][/sblock]
-War Devil
-Legion Devil 1
-Ice devil 2
-Cambion 2
-Cambion 3
-Eiran HP:106/109, HS:8/9, AP:1 SW:1 [sblock=expended]Ice Storm[/sblock]
-Legion devil 2
-Legion devil 3
-Legion devil 4
-Sharm HP:145/145, HS:11/14, AP:1 SW:1 [sblock=expended]Relentless Assailant[/sblock]
-Legion devil 5
-Legion devil 6
-Legion devil 7
-Brudd HP:131/131 HS:8/11, AP:0 SW:1[sblock=expended]Battle Pyres, Couter of second chances[/sblock]
-Cambion 4
-Legion devil 8
-Kozaar HP:138/159, HS:10/15, AP:1 SW:1, [sblock=Expended][/sblock]
-Bone devil 2
-Legion devil 9
-Legion devil 10
-Legion devil 11
[/sblock]
 
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Victim

First Post
Senara runs her hands across herself, creating a concealing veil. Then she walks quietly foward and brushes Kozaar - hardening the dragonborn's skin.

[sblock=Action]
Minor Action: Blur
Move Action: move to E12
Standard Action: Stoneskin Kozaar

Stealth: 26 Roll Lookup

[/sblock]


[sblock=Status]
HP 108/108. 8/9. AP 1.

+1 to surge value (28), +2 power to bonus to defenses and Invisible to creatures 5 or more squares away.

[sblock=Powers used]


Blur, D
Stoneskin, D
[/sblock]
[/sblock]
 
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Atanatotatos

First Post
The War Devil watches you intently, then points a clawed winger at Kozaar; its devil allies seem to look at him like he's a prey. Then, the great devil turns, and at its gesture, two cambions float up from ground and move in your direction. But the War Devil itself, stays where it is.
The first Legion Devil to acto also moves behind a column, approaching the party.
The second Ice Devil moves specularly to the first, endig its move behind a column, cold radiating from its insect-like features.
Then, on of the cambions who moved, advances again and aims a fire ray at Kozaar, but misses and the ray flies above the dragonborn's head.
Then the other cambion similarly moves, targetting Kozaar, but this one hits, burning only slightly, Kozaar, but pushing him to the ground with the strenght of the impact.

View attachment 38023


[sblock=initiative and status, Round 1]
Kozaar is marked by the War Devil and enemies receive +2 to attack rolls against him. Cambion 2 misses him, but Cambion 3 hits and deals 8 fire dmg to him and knocks him prone.


-Devastation HP:131/131, HP:5/8, AP:1 SW:1 +7, Stealth 29[sblock=expended]Blood squall[/sblock]
-Bone devil 1
-Cambion 1
-Ice devil 2
-Senara HP:108/108, HS:8/9, AP:1 SW:1, Stealth 26, +2 all defenses, invisible farther than 5 squares[sblock=expended]Blur, Stoneskin[/sblock]
-War Devil
-Legion Devil 1
-Ice devil 1
-Cambion 2
-Cambion 3
-Eiran HP:106/109, HS:8/9, AP:1 SW:1 [sblock=expended]Ice Storm[/sblock]
-Legion devil 2
-Legion devil 3
-Legion devil 4
-Sharm HP:145/145, HS:11/14, AP:1 SW:1 [sblock=expended]Relentless Assailant[/sblock]
-Legion devil 5
-Legion devil 6
-Legion devil 7
-Brudd HP:131/131 HS:8/11, AP:0 SW:1[sblock=expended]Battle Pyres, Couter of second chances[/sblock]
-Cambion 4
-Legion devil 8
-Kozaar HP:130/159, HS:10/15, AP:1 SW:1, resist all 10, Marked by War Devil, +2 to enemies attack vs you, Prone[sblock=Expended][/sblock]
-Bone devil 2
-Legion devil 9
-Legion devil 10
-Legion devil 11
[/sblock]
 
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Annalist

First Post
Eiran gulped loudly. That's a lot of devils, he shuddered. It was certainly an unexpected turn of events. Demons were one thing, but now immortals were also involved and for unknown reason. They appeared to be a sizable strike force though. Has Sxaraneen made even more enemies? he wondered. And while the idea of allying with devils was distasteful to the Elementalist, it would surely make the final assault on the demon lord that much easier. But at what price?

The thought proved to be moot as the devils turned out to be hostile. The young Wizard rolled his eyes in exasperation. I should of known. So much for a potential truce. Following Senara's lead, he quickly evoked a blur spell around himself for protection and moved to a more strategic location. This was not going to be an easy fight.

[sblock=Round 1 Actions]Minor: Cast blur on self.
Move: Walk to G4.
Standard: Go total defense.

Blur
Daily * Arcane, Illusion
Minor Action / Personal
Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and enemies 5 or more squares away from you cannot see you.

Total Defense: Standard Action
* +2 Bonus to All Defenses: You gain a +2 bonus to all defenses until the start of your next turn.

Eiran: HP: 106/109, HS: 8/9, AP: 1, SW: 1 (AC 36, Fort 33, Ref 36, Will 36)[/sblock]
 

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