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<blockquote data-quote="Systole" data-source="post: 5753925" data-attributes="member: 93930"><p>In PF, a crit has to be confirmed. And the benefits of a crit are extra damage. In his game, a 1 does not have to be confirmed, and the epic failure of a fumble far outweighs the benefits of extra damage from a crit. Like, go prone in front of the boss. Lose weapon. Hit the healer. Push the mage in front of the boss while trying to open a door. (That last one <u>actually happened</u>.) I would happily give up my crits if it meant I never fumbled. There's no balance here.</p><p> </p><p>In the game I ran with him, I kept fumbles but ruled that they had to be confirmed (i.e. by missing on a second roll) in hopes that maybe he'd pick that up. I also tried putting in lesser penalties (shaken for a round). No luck. Failures are epic, and constant.</p><p> </p><p>As far as why I don't walk away: The GM is a friend. He's not a bad guy. And the game he runs is one of the few times I get to see some other friends who are busy a lot of the time.</p><p> </p><p>I really don't think the GM realizes he's running a meatgrinder campaign. When he started, he assured us it would be a casual, friends and family deal, and he stated outright he wanted fun characters rather than min-maxed ones. Cut to several levels later, and I'm currently trying to turn my lovable-but-goofy rogue into a hardened warrior against the unspeakable grimdark minions of an undead god.</p><p> </p><p>Yeah.</p></blockquote><p></p>
[QUOTE="Systole, post: 5753925, member: 93930"] In PF, a crit has to be confirmed. And the benefits of a crit are extra damage. In his game, a 1 does not have to be confirmed, and the epic failure of a fumble far outweighs the benefits of extra damage from a crit. Like, go prone in front of the boss. Lose weapon. Hit the healer. Push the mage in front of the boss while trying to open a door. (That last one [U]actually happened[/U].) I would happily give up my crits if it meant I never fumbled. There's no balance here. In the game I ran with him, I kept fumbles but ruled that they had to be confirmed (i.e. by missing on a second roll) in hopes that maybe he'd pick that up. I also tried putting in lesser penalties (shaken for a round). No luck. Failures are epic, and constant. As far as why I don't walk away: The GM is a friend. He's not a bad guy. And the game he runs is one of the few times I get to see some other friends who are busy a lot of the time. I really don't think the GM realizes he's running a meatgrinder campaign. When he started, he assured us it would be a casual, friends and family deal, and he stated outright he wanted fun characters rather than min-maxed ones. Cut to several levels later, and I'm currently trying to turn my lovable-but-goofy rogue into a hardened warrior against the unspeakable grimdark minions of an undead god. Yeah. [/QUOTE]
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