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<blockquote data-quote="jbear" data-source="post: 5754109" data-attributes="member: 75065"><p>Errr... this is wrong in so many ways. D&D is a game played by a group of people. The DM is not God. The DM has an important and fundamental role in the game, but you can't play by yourself now can you? Players are equally important, and each are responsable within their role to make the game enjoyable. There is no good reason that players can't communicate their playstyle preferences or issues with houserules with the DM. And the DM has no good reason not to take those preferences into account and meet the players half way so everyone is at a place where they are enjoying the game. If it becomes an issue of bruised and swollen egos, then you have a serious communication problem. A good DM will never let it come to that.</p><p></p><p>As to Systole's particular problem:</p><p></p><p>I think suggesting a confirmed critical fumble variation is more than reasonable. It's how I play the rule myself, and being a lover of brutal meat grinders with little breathing room for PCs to go shopping, it is still gritty enough to scratch the itch. </p><p></p><p>As to being under equipped and facing constantly difficult challenges, any chance of just ignoring the adventure and going to find a city? Or are you on a rail? Or you haven't found any treasure? </p><p></p><p>It sounds like what you want/need is just a bit more balance to the game in general. Again, I can't see anything unreasonable here.</p><p></p><p>It seems subtlety didn't work. But that doesn't mean it's hopeless. Have you tried sharing your concerns/ideas directly? If you can get your ideas in a calm, chilled out way, maybe the DM can sort it out with a few minor adjustments. </p><p></p><p>In any case, good luck <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jbear, post: 5754109, member: 75065"] Errr... this is wrong in so many ways. D&D is a game played by a group of people. The DM is not God. The DM has an important and fundamental role in the game, but you can't play by yourself now can you? Players are equally important, and each are responsable within their role to make the game enjoyable. There is no good reason that players can't communicate their playstyle preferences or issues with houserules with the DM. And the DM has no good reason not to take those preferences into account and meet the players half way so everyone is at a place where they are enjoying the game. If it becomes an issue of bruised and swollen egos, then you have a serious communication problem. A good DM will never let it come to that. As to Systole's particular problem: I think suggesting a confirmed critical fumble variation is more than reasonable. It's how I play the rule myself, and being a lover of brutal meat grinders with little breathing room for PCs to go shopping, it is still gritty enough to scratch the itch. As to being under equipped and facing constantly difficult challenges, any chance of just ignoring the adventure and going to find a city? Or are you on a rail? Or you haven't found any treasure? It sounds like what you want/need is just a bit more balance to the game in general. Again, I can't see anything unreasonable here. It seems subtlety didn't work. But that doesn't mean it's hopeless. Have you tried sharing your concerns/ideas directly? If you can get your ideas in a calm, chilled out way, maybe the DM can sort it out with a few minor adjustments. In any case, good luck :) [/QUOTE]
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