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<blockquote data-quote="Hussar" data-source="post: 5754217" data-attributes="member: 22779"><p>And people question why I tend to have a fairly negative opinion of DM/GM/whatevers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Yeah, to the OP, it's sounds, at least based on the extremely limited information we have here that it's time to either pee or get off the pot. If the rest of the players are as unhappy as you, step up and run games yourself. Finish off the current adventure and then, before it ends, say that you want to run something. Then just continue running things.</p><p></p><p>To be 100% honest, the primary reason I became a GM was exactly this sort of thing. I just wasn't happy with the GM's I played with, so, figuring that I could do better, proceeded to run horribly railroady, completely crap campaigns. But, over time, I unlearned all the terrible habits I'd picked up from my GM's and managed to play with some really gifted GM's from time to time as well.</p><p></p><p>Some GM's refuse to learn. If it's to that point, it's time to change the guy in the big daddy chair.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5754217, member: 22779"] And people question why I tend to have a fairly negative opinion of DM/GM/whatevers. :confused: Yeah, to the OP, it's sounds, at least based on the extremely limited information we have here that it's time to either pee or get off the pot. If the rest of the players are as unhappy as you, step up and run games yourself. Finish off the current adventure and then, before it ends, say that you want to run something. Then just continue running things. To be 100% honest, the primary reason I became a GM was exactly this sort of thing. I just wasn't happy with the GM's I played with, so, figuring that I could do better, proceeded to run horribly railroady, completely crap campaigns. But, over time, I unlearned all the terrible habits I'd picked up from my GM's and managed to play with some really gifted GM's from time to time as well. Some GM's refuse to learn. If it's to that point, it's time to change the guy in the big daddy chair. [/QUOTE]
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