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<blockquote data-quote="JamesonCourage" data-source="post: 5754228" data-attributes="member: 6668292"><p>Hmm... Pilgrim took a lot of flak for that statement. I tend to agree with the spirit of it. While I'll take input from the players, and while I'll try to run a game that they'll all enjoy, when it comes down to it, I'm going to run a style of game that I find the most enjoyable.</p><p></p><p>That's not to say that their wants don't matter (which is what Pilgrim said)... it's more of "their wants don't matter as much as mine do." And, that's not to be entirely selfish, or anything. It's so that I can enjoy the play experience, and so that they can have more fun since their GM is enjoying himself. Ever had a GM run a game that he didn't like playing? The play experience is worse than if he's having a great time.</p><p></p><p>Now, like I said, I'll try to run a game that they'll enjoy, but no way will their wants ever trump mine. If that's the case, they can run a game. I'd rather enjoy the game I'm running, letting me invest as much as I can, letting my creative juices flow, letting me feel inspired, than to ever run a game that they like but I don't like as much.</p><p></p><p>It's not to be controlling. It's so that we can all enjoy the game more. If my style doesn't match up with their preferred style, so be it. They can drop the game, or run a game that I'll be happy to play in.</p><p></p><p>So far, after years of GMing, I'm stuck with a full group who plays 10 hours once a week (and sometimes another session on weekends), and they always make me run the game. I've turned players away, kicked them out, or otherwise denied them access to my game, but I've never had a player walk out, or had a shortage of players. That means while my position might seem extreme, my execution probably isn't.</p><p></p><p>Regardless, if it ever comes to their wants or mine... my wants win the day. As far as me running any game, it's better for everyone that way. Not saying it's true for all groups, but I am saying that I sympathize with Pilgrim to a large degree. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5754228, member: 6668292"] Hmm... Pilgrim took a lot of flak for that statement. I tend to agree with the spirit of it. While I'll take input from the players, and while I'll try to run a game that they'll all enjoy, when it comes down to it, I'm going to run a style of game that I find the most enjoyable. That's not to say that their wants don't matter (which is what Pilgrim said)... it's more of "their wants don't matter as much as mine do." And, that's not to be entirely selfish, or anything. It's so that I can enjoy the play experience, and so that they can have more fun since their GM is enjoying himself. Ever had a GM run a game that he didn't like playing? The play experience is worse than if he's having a great time. Now, like I said, I'll try to run a game that they'll enjoy, but no way will their wants ever trump mine. If that's the case, they can run a game. I'd rather enjoy the game I'm running, letting me invest as much as I can, letting my creative juices flow, letting me feel inspired, than to ever run a game that they like but I don't like as much. It's not to be controlling. It's so that we can all enjoy the game more. If my style doesn't match up with their preferred style, so be it. They can drop the game, or run a game that I'll be happy to play in. So far, after years of GMing, I'm stuck with a full group who plays 10 hours once a week (and sometimes another session on weekends), and they always make me run the game. I've turned players away, kicked them out, or otherwise denied them access to my game, but I've never had a player walk out, or had a shortage of players. That means while my position might seem extreme, my execution probably isn't. Regardless, if it ever comes to their wants or mine... my wants win the day. As far as me running any game, it's better for everyone that way. Not saying it's true for all groups, but I am saying that I sympathize with Pilgrim to a large degree. As always, play what you like :) [/QUOTE]
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