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<blockquote data-quote="JamesonCourage" data-source="post: 5754524" data-attributes="member: 6668292"><p>It's your interpretation of his meaning that I'm questioning. See the post above yours.</p><p></p><p></p><p>In context, his being god meant he makes all the decisions. That means going back, if he wants to. It's god within the context of power over his game, not within the context of infallibility.</p><p></p><p></p><p>What he said does not contradict giving the reasons why he won't do it. I routinely explain my thought process, and make my decisions based on player feedback. I do not make that decision based on player wants.</p><p></p><p></p><p>If you get the final say no matter what people put forth, that's My Way or The Highway GMing. It's not inherently a bad thing. It's a normal thing, that wise GMs with good judgment will not abuse.</p><p></p><p></p><p>Which should be brought up with the GM. Communication is key, here. If it's a deal-breaker, express such, and follow through if it isn't changed. This leads back to Pilgrim's original point, which we have been discussing.</p><p></p><p></p><p>If you're prepared to deny them access to your game if they disagree, how <em>isn't</em> this My Way or The Highway?</p><p></p><p></p><p>See, this makes sense to me. Perfect sense. Especially since I think nearly every GM draws a line when it comes to My Way or The Highway GMing. Nearly every GM has a line that they'll draw, even if it doesn't come up most of the time, or if players never object to it.</p><p></p><p>You're effectively saying, "this style may not be worth it to this player." I agree. That's a very reasonable statement, and perhaps very informative if the OP hasn't put much thought into it yet.</p><p></p><p></p><p>This does not contradict Pilgrim's original post. It supports it.</p><p></p><p></p><p>It depends on what your goal is. If it's to keep running a game, no matter how displeasurable the game is to you personally, it might fail. Personally, if you have a group of unhappy players, it has a high chance of having <em>absolutely nothing</em> to do with a My Way or The Highway attitude. It's probably just a play style difference. You could change it, but if you'd be unhappy, why do so?</p><p></p><p></p><p>Probably. And if I did, then yes. Because, again, no player has ever walked away from my table because they're dissatisfied.</p><p></p><p>The best example I can think of is switching to my system in it's fledgling stages (back when it was just a bunch of complicated house rules). I said, "the next game I run will be with this (insert 100 pages)."</p><p></p><p>I heard back, "we'd rather keep playing 3.5, it's been so fun." </p><p></p><p>"Well, too bad," I said. "It's this, or I'll be playing in one of your games."</p><p></p><p>We started playing the game that I proposed, because they wanted me GMing.</p><p></p><p></p><p>I love chicken.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5754524, member: 6668292"] It's your interpretation of his meaning that I'm questioning. See the post above yours. In context, his being god meant he makes all the decisions. That means going back, if he wants to. It's god within the context of power over his game, not within the context of infallibility. What he said does not contradict giving the reasons why he won't do it. I routinely explain my thought process, and make my decisions based on player feedback. I do not make that decision based on player wants. If you get the final say no matter what people put forth, that's My Way or The Highway GMing. It's not inherently a bad thing. It's a normal thing, that wise GMs with good judgment will not abuse. Which should be brought up with the GM. Communication is key, here. If it's a deal-breaker, express such, and follow through if it isn't changed. This leads back to Pilgrim's original point, which we have been discussing. If you're prepared to deny them access to your game if they disagree, how [I]isn't[/I] this My Way or The Highway? See, this makes sense to me. Perfect sense. Especially since I think nearly every GM draws a line when it comes to My Way or The Highway GMing. Nearly every GM has a line that they'll draw, even if it doesn't come up most of the time, or if players never object to it. You're effectively saying, "this style may not be worth it to this player." I agree. That's a very reasonable statement, and perhaps very informative if the OP hasn't put much thought into it yet. This does not contradict Pilgrim's original post. It supports it. It depends on what your goal is. If it's to keep running a game, no matter how displeasurable the game is to you personally, it might fail. Personally, if you have a group of unhappy players, it has a high chance of having [I]absolutely nothing[/I] to do with a My Way or The Highway attitude. It's probably just a play style difference. You could change it, but if you'd be unhappy, why do so? Probably. And if I did, then yes. Because, again, no player has ever walked away from my table because they're dissatisfied. The best example I can think of is switching to my system in it's fledgling stages (back when it was just a bunch of complicated house rules). I said, "the next game I run will be with this (insert 100 pages)." I heard back, "we'd rather keep playing 3.5, it's been so fun." "Well, too bad," I said. "It's this, or I'll be playing in one of your games." We started playing the game that I proposed, because they wanted me GMing. I love chicken. [/QUOTE]
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