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<blockquote data-quote="Pilgrim" data-source="post: 5754686" data-attributes="member: 6680799"><p>First off, I have to give props to JC, he's been making very valid arguments for what I said, covering a lot of what I might have argued myself.</p><p></p><p></p><p>No I don't find out what players at my table think. They are more than capable of letting me know what they think on their own.</p><p></p><p>I never said this; now you're either reading into what I said or inferring something of your own accord. </p><p></p><p>I said, "It is not about what the players' want... ever". This means, and I'm saying this as simply as I can, "Regardless of what the players think, feel, desire, or ask, a DM/GM is the one who by all rights, has the final say, final hand, and final decision in all matters of the game being played and run by that DM/GM. Period."</p><p></p><p>Player choice in any matter other than walking away from the table is an illusion. Sure a DM/GM can listen to a player's wants and even give that player what they want. But it is the DM/GM who has allowed it to be so. Without the DM's permission, the player does not get a change in rules, does not get items, treasure, powers, or anything else given to the character, a player can not make any changes to the game currently being played without the DM/GM saying so. </p><p></p><p>And yes, in this way, the DM/GM is in fact a "god" compared to the players and is the only one at the table who truly matters.</p><p></p><p>If a player or a group decides they don't like the way a DM/GM runs the game, they can voice their opinion, in which case a DM/GM might be willing to change things up. If not, they are free to walk away from the table, leaving the DM/GM with either a remaining group still willing to play or no players at all.</p><p></p><p>Please, abuse? That is laughable. It's a critical fumble that occurs on a nat 1. That is far from abuse. So the OP doesn't like it, by his own admittance they have yet to have a character die. </p><p></p><p>Annoying? Maybe. Inconveniencing? Possibly. Abuse? Well to quote someone previously, "Piffle."</p><p></p><p>What a coincidence, neither have I. </p><p></p><p>But in the end, YOU as DM/GM of the game made the final decision. YOU decided that it wasn't worth the effort. You may have asked your players, but YOU made the call. </p><p></p><p>On the other hand if you had not asked them and introduced your idea, then tough on them, regardless of whether they liked the idea or not. If they were enjoying the game and wanted to continue to play they would deal with the decision you hand out. Otherwise, they have the option to walk.</p><p></p><p>I could say the exact same thing. Though it would seem because you disagree, you're inferring that this might not be the case.</p><p></p><p>To wrap this whole thing up, let me just say that, I don't subscribe to this "new generation" notion of gaming that everyone at the table has to be "happy" because it's a "group effort" or else it's "unfun", a bad game and I'm a bad DM/GM. To borrow part of a previous quote, I think it's a big steaming "pile of....piffle."</p><p></p><p>I'm DM/GM, I call the shots. If someone else wants to call the shots, well, then there is the DM/GM's chair, have at it.</p><p></p><p>If I tell my group we're playing D&D and using 3d6 straight down as the method for char gen, and someone whines and bemoans the fact that they don't like that method, then tough. Roll a character or don't. If the entire group (which with my group they never would) whines and bemoans that they don't like that method, tough. Roll a character or don't. No players? Fine, someone else can run a game.</p><p></p><p>It's really just that simple.</p></blockquote><p></p>
[QUOTE="Pilgrim, post: 5754686, member: 6680799"] First off, I have to give props to JC, he's been making very valid arguments for what I said, covering a lot of what I might have argued myself. No I don't find out what players at my table think. They are more than capable of letting me know what they think on their own. I never said this; now you're either reading into what I said or inferring something of your own accord. I said, "It is not about what the players' want... ever". This means, and I'm saying this as simply as I can, "Regardless of what the players think, feel, desire, or ask, a DM/GM is the one who by all rights, has the final say, final hand, and final decision in all matters of the game being played and run by that DM/GM. Period." Player choice in any matter other than walking away from the table is an illusion. Sure a DM/GM can listen to a player's wants and even give that player what they want. But it is the DM/GM who has allowed it to be so. Without the DM's permission, the player does not get a change in rules, does not get items, treasure, powers, or anything else given to the character, a player can not make any changes to the game currently being played without the DM/GM saying so. And yes, in this way, the DM/GM is in fact a "god" compared to the players and is the only one at the table who truly matters. If a player or a group decides they don't like the way a DM/GM runs the game, they can voice their opinion, in which case a DM/GM might be willing to change things up. If not, they are free to walk away from the table, leaving the DM/GM with either a remaining group still willing to play or no players at all. Please, abuse? That is laughable. It's a critical fumble that occurs on a nat 1. That is far from abuse. So the OP doesn't like it, by his own admittance they have yet to have a character die. Annoying? Maybe. Inconveniencing? Possibly. Abuse? Well to quote someone previously, "Piffle." What a coincidence, neither have I. But in the end, YOU as DM/GM of the game made the final decision. YOU decided that it wasn't worth the effort. You may have asked your players, but YOU made the call. On the other hand if you had not asked them and introduced your idea, then tough on them, regardless of whether they liked the idea or not. If they were enjoying the game and wanted to continue to play they would deal with the decision you hand out. Otherwise, they have the option to walk. I could say the exact same thing. Though it would seem because you disagree, you're inferring that this might not be the case. To wrap this whole thing up, let me just say that, I don't subscribe to this "new generation" notion of gaming that everyone at the table has to be "happy" because it's a "group effort" or else it's "unfun", a bad game and I'm a bad DM/GM. To borrow part of a previous quote, I think it's a big steaming "pile of....piffle." I'm DM/GM, I call the shots. If someone else wants to call the shots, well, then there is the DM/GM's chair, have at it. If I tell my group we're playing D&D and using 3d6 straight down as the method for char gen, and someone whines and bemoans the fact that they don't like that method, then tough. Roll a character or don't. If the entire group (which with my group they never would) whines and bemoans that they don't like that method, tough. Roll a character or don't. No players? Fine, someone else can run a game. It's really just that simple. [/QUOTE]
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