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<blockquote data-quote="Janx" data-source="post: 5754971" data-attributes="member: 8835"><p>the problem is lifetime of the game is forever for the PCs. a fumble in encounter 1 for a PC still hurts him during encounter 2. Whereas the monster in encounter 2 suffers no ill effect from what happened in the last encounter.</p><p></p><p>This is what Monte wrote about in the DMG about critical fumbles. In the long run, they hurt a PC more than a monster, given the same odds of rolling one.</p><p></p><p>Each encounter with different monsters is like a reset. past fumbles for them don't matter.</p><p></p><p>Whereas each fumble for a PC makes subsequent encounters harder (less HP, side-effects).</p><p></p><p>I think there's also a line of thinking that Critical Fumbles is not generally accepted good design. Sure some people like them. But they're a minority for a reason.</p><p></p><p>while players like it when monsters fumble, they don't like it when their PC looks worse than incompentent. </p><p></p><p>It's like the scene in Ol' Yeller where a kid runs with a hatch, falls and dies on it. BS. The probability of that happenening is slim to none. Sure, a kid could fall and hurt. But a hatchet held in your hand probably won't end up with your arm moving to position it at your belly if you start falling. The blade isn't being held firmly in a blow, so it will more likely turn aside, rather then cut into your stomach.</p><p></p><p>Yet this is basically a Critical Fumble. You're more likely to shoot an ally with an arrrow in a mixed fight than hit yourself with a blade or hit another.</p></blockquote><p></p>
[QUOTE="Janx, post: 5754971, member: 8835"] the problem is lifetime of the game is forever for the PCs. a fumble in encounter 1 for a PC still hurts him during encounter 2. Whereas the monster in encounter 2 suffers no ill effect from what happened in the last encounter. This is what Monte wrote about in the DMG about critical fumbles. In the long run, they hurt a PC more than a monster, given the same odds of rolling one. Each encounter with different monsters is like a reset. past fumbles for them don't matter. Whereas each fumble for a PC makes subsequent encounters harder (less HP, side-effects). I think there's also a line of thinking that Critical Fumbles is not generally accepted good design. Sure some people like them. But they're a minority for a reason. while players like it when monsters fumble, they don't like it when their PC looks worse than incompentent. It's like the scene in Ol' Yeller where a kid runs with a hatch, falls and dies on it. BS. The probability of that happenening is slim to none. Sure, a kid could fall and hurt. But a hatchet held in your hand probably won't end up with your arm moving to position it at your belly if you start falling. The blade isn't being held firmly in a blow, so it will more likely turn aside, rather then cut into your stomach. Yet this is basically a Critical Fumble. You're more likely to shoot an ally with an arrrow in a mixed fight than hit yourself with a blade or hit another. [/QUOTE]
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