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OotS 448
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<blockquote data-quote="Ridley's Cohort" data-source="post: 3502096" data-attributes="member: 545"><p>I rather like the Symbol of Insanity as an opening move. I can accept the Confusion-lock effect for the joys of Paladin-on-Paladin slaughter (even if we usually do not use that interpretation for all the obvious reasons).</p><p></p><p>But it was still a let down for me.</p><p></p><p>This is the Big Battle that these Paladins have been preparing for for centuries. I know these guys are just NPCs, but I was expecting to see them acquit themselves a bit better, even if the end result was never in doubt.</p><p></p><p>Looking at the rules nitty-gritty...</p><p></p><p>Yes, I would expect the DC to be of the spell to be circa 26. Even a 1st level Paladin could have a Will save boosted up to the +7 to +9 range. Higher level Paladins could go way up higher -- it is not exactly rare for a buffed Paladin to have the highest Will save in an adventuring party.</p><p></p><p>So I would expect the Symbol to have no noticeable effect on half the room in the first round.</p><p></p><p>Another thing: Paladins fighting Paladins? Not too impressive. A lot of the stacked up Paladin effects work well against Evil, but not so well against Good.</p><p></p><p>In the big picture, I am perfectly okay with bending the rules when it feels right dramatically, and I am perfectly okay with having a weird result by adhering to the rules. This strip did not quite feel right by either yardstick IMHO.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3502096, member: 545"] I rather like the Symbol of Insanity as an opening move. I can accept the Confusion-lock effect for the joys of Paladin-on-Paladin slaughter (even if we usually do not use that interpretation for all the obvious reasons). But it was still a let down for me. This is the Big Battle that these Paladins have been preparing for for centuries. I know these guys are just NPCs, but I was expecting to see them acquit themselves a bit better, even if the end result was never in doubt. Looking at the rules nitty-gritty... Yes, I would expect the DC to be of the spell to be circa 26. Even a 1st level Paladin could have a Will save boosted up to the +7 to +9 range. Higher level Paladins could go way up higher -- it is not exactly rare for a buffed Paladin to have the highest Will save in an adventuring party. So I would expect the Symbol to have no noticeable effect on half the room in the first round. Another thing: Paladins fighting Paladins? Not too impressive. A lot of the stacked up Paladin effects work well against Evil, but not so well against Good. In the big picture, I am perfectly okay with bending the rules when it feels right dramatically, and I am perfectly okay with having a weird result by adhering to the rules. This strip did not quite feel right by either yardstick IMHO. [/QUOTE]
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