AntiStateQuixote
Enemy of the State
Remember Mama Dragon referred to the younger one as "my only child" when she faced V the first time. Suggesting No other progeny.
Yup. Frame 4 #628.
Remember Mama Dragon referred to the younger one as "my only child" when she faced V the first time. Suggesting No other progeny.
Holy !
The cost of that epic spell should damn well better be expensive as hell! Can you say, "broken"?!
both of these spell out how hard such a spell would be to make...(and the spells would probably be too damn expensive to pull off in the first place).
Remember Mama Dragon referred to the younger one as "my only child" when she faced V the first time. Suggesting No other progeny.
Which suggests all these dragons are Mama's siblings, nephews/nieces, cousins (close and distant), and maybe parents/uncles/aunts. Grandparents might be getting a bit close to age limits though.
not quite right. said:Familicide
Necromancy [Evil]
Spellcraft DC: 64
Components: V, S, M, XP
Casting Time: Standard Action
Range: Unlimited
Target: up to 100 living creatures
Duration: Instantaneous
Saving Throw: Fortitude partial (see below)
Spell Resistance: Yes
Seeds: Reveal (to reveal familiar creatures) DC 19, cast spell through it (+6 DC), Dispel (to dispel possible protections) DC 19, +20 to the dispel check (+20 DC), Slay (to kill upto 80 HD) DC 25, +240HD effective (total 320) (+24 DC). 1 action casting (+20DC) 133 base DC
Mitigating factors: requires expensive/unusual material component (a living or undead member of the family in question for the familiarity link, Ad Hoc -15 DC), 10d6 backlash (-10 DC), 4.000 xp cost (-40 DC) Target: touch (-4 DC)
Cost to create: 576,000 gp, 12 days, and 23,040 xp.
An epic necromancer may cast this horrible spell upon the still living (or unliving) body of a vanquished enemy. The spell then contacts creatures the target is familiar with anywhere in the world... and slays them.
Familicide makes a dispel check (1d20+30) vs all protective magic the victims possess that might inhibit its work (including save-boosting spells and items or effects that confer immunity to necromancy). There's no save against this effect.
Then, the spell slays up to 320HD worth of the family, higher level targets first. The family members have a Fortitude saving throw DC = 20 + key ability modifier. If you make the save you instead take 12d6+80 untyped damage.