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OP Cantrip?
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<blockquote data-quote="DND_Reborn" data-source="post: 7874718" data-attributes="member: 6987520"><p>Yes, Shield Master is a feat. It also offers two additional very good features when you have it so of course it has a higher "cost".</p><p></p><p>Shield master imposes the prone condition until the target's turn, allowing allies to benefit from the target being prone as well as the attacker for tables who allow the bonus action to precede the attack action (which many do IME). It allows OA by the prone target, even if at disadvantage. For a build around Shield Master, that already blocks other build types, so... not seeing your point there.</p><p></p><p>The revised cantrip (with my posted comment, which I guess you ddin't read?) would also target only 1 creature. It also only allows you to benefit from it since it ends at the end of your turn. It requires one of your limited cantrip choices (most classes only get 4-6).</p><p></p><p>And so what if allows you to try to escape or hide? The target would still get an OA even if with disadvantage (so it doesn't nullify OAs as you seem to think).</p><p></p><p>In comparing it to Warding Flare, it is powerful, but not OP. If certain elements still seem OP, you could reduce the range, I already suggest removing multiple targets at higher levels, even make it an action so stacks spells would have to be cantrips.</p><p></p><p>Overall, I think removing the additional targets at higher levels is enough to make this viable.</p><p></p><p>EDIT:</p><p></p><p>As others have said, my overall big concern is this would be a way to give yourself advantage on attacks or spells cast afterwards. So, a Rogue (Arcane Trickster) or MC would have a good chance to grant himself advantage for SA every round. That was why the design for Shield Master was for the bonus action shove to come <em>after</em> the attack action...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7874718, member: 6987520"] Yes, Shield Master is a feat. It also offers two additional very good features when you have it so of course it has a higher "cost". Shield master imposes the prone condition until the target's turn, allowing allies to benefit from the target being prone as well as the attacker for tables who allow the bonus action to precede the attack action (which many do IME). It allows OA by the prone target, even if at disadvantage. For a build around Shield Master, that already blocks other build types, so... not seeing your point there. The revised cantrip (with my posted comment, which I guess you ddin't read?) would also target only 1 creature. It also only allows you to benefit from it since it ends at the end of your turn. It requires one of your limited cantrip choices (most classes only get 4-6). And so what if allows you to try to escape or hide? The target would still get an OA even if with disadvantage (so it doesn't nullify OAs as you seem to think). In comparing it to Warding Flare, it is powerful, but not OP. If certain elements still seem OP, you could reduce the range, I already suggest removing multiple targets at higher levels, even make it an action so stacks spells would have to be cantrips. Overall, I think removing the additional targets at higher levels is enough to make this viable. EDIT: As others have said, my overall big concern is this would be a way to give yourself advantage on attacks or spells cast afterwards. So, a Rogue (Arcane Trickster) or MC would have a good chance to grant himself advantage for SA every round. That was why the design for Shield Master was for the bonus action shove to come [I]after[/I] the attack action... [/QUOTE]
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