OP Cantrip?

Zardnaar

Legend
I have a 3pp cantrip that is a Dex save or be blinded. It's also a bonus action to cast.

It's also a Sorcerer spell with the option to restrict it to Dragon Sorcerers only.

So you can try and blind someone and follow it up with a cantrip with advantage to hit.

I think it's OP as hell. But Sorcerers are often regarded as weak.
 

Phazonfish

Explorer
My gut reaction is that it is overpowered. Probably not game-breaking, but a touch strong. In my experience non-Cleric casters often struggle to get consistent value out of their bonus action, so this cantrip is just free real estate any turn they don't opt to use quicken spell or use their action to cast something more impactful than 2 cantrips.

And if Sorcerers needed a buff this might be fine, but let's get off topic for a sec: Are Sorcerers actually weak, or are they just kinda plain because their one interesting feature can be stolen with a 3 level dip? They are full casters with a spell list that contains Wish. Metamagic lets you do tons of cool impactful things with already powerful spells like Haste. The Divine Soul subclass gives them access to the Cleric spell list (which IMO is easily one of the best two lists) on top of their own. They can use the sorcery point mechanic to make 5th level slots out of a bunch of lower level ones. Sorcerers have a lot going for them! They are just not super flashy about it.
 

bedir than

Adventurer
Without a trigger it enables self-combos, which I generally don't prefer.

It may activate more party cooperation by having it as a reaction and only last until the next attack role against the victim.
 

Zardnaar

Legend
My gut reaction is that it is overpowered. Probably not game-breaking, but a touch strong. In my experience non-Cleric casters often struggle to get consistent value out of their bonus action, so this cantrip is just free real estate any turn they don't opt to use quicken spell or use their action to cast something more impactful than 2 cantrips.

And if Sorcerers needed a buff this might be fine, but let's get off topic for a sec: Are Sorcerers actually weak, or are they just kinda plain because their one interesting feature can be stolen with a 3 level dip? They are full casters with a spell list that contains Wish. Metamagic lets you do tons of cool impactful things with already powerful spells like Haste. The Divine Soul subclass gives them access to the Cleric spell list (which IMO is easily one of the best two lists) on top of their own. They can use the sorcery point mechanic to make 5th level slots out of a bunch of lower level ones. Sorcerers have a lot going for them! They are just not super flashy about it.
Well if I let it in its restricted to dragon Sorcerers and probably won't allow it to be taken via magic initiate.
 

Dausuul

Legend
So, basically, your best attack cantrip now has a rider that the target must make a Dex save or be blinded in addition to the normal damage? And the save is made before you roll to hit, so you can give advantage to yourself and the rest of the party and the target has disadvantage on its own attacks? All for the cost of one cantrip known (which sorcerers get extra of)?

Yeah, way OP.

If it were a regular action, and the effect ended early if the target took damage, I might be okay with it. I'd still keep an eye on it though. I would never allow it as written.
 

Phazonfish

Explorer
Well if I let it in its restricted to dragon Sorcerers and probably won't allow it to be taken via magic initiate.
My apologies for my poor phrasing, the fact that other casters will often have a free bonus action was irrelevant. My point was that even if it only occurs on Dragon Sorcerers, Firebolt + a good shot at blinding an opponent seems a touch too strong for someone to be able to do without expending resources. If we did want to consider other classes using it though, it can't be taken via Magic Initiate but it is only a one level dip in to Sorcerer to take it that way which could be an added bonus for casters that were already planning to dip for Metamagic, proficiency in Con saves, ect. Still probably not game breaking though, so maybe allow it if your player has their heart set on it and isn't likely to optimize this character to the limit.
 

Zardnaar

Legend
My apologies for my poor phrasing, the fact that other casters will often have a free bonus action was irrelevant. My point was that even if it only occurs on Dragon Sorcerers, Firebolt + a good shot at blinding an opponent seems a touch too strong for someone to be able to do without expending resources. If we did want to consider other classes using it though, it can't be taken via Magic Initiate but it is only a one level dip in to Sorcerer to take it that way which could be an added bonus for casters that were already planning to dip for Metamagic, proficiency in Con saves, ect. Still probably not game breaking though, so maybe allow it if your player has their heart set on it and isn't likely to optimize this character to the limit.
Well no one's taking it or using it. I could make it a DM exclusive so it won't pop up to often.
 

GlassJaw

Adventurer
Compare to Vicious Mockery, which requires an action to cast and and a save and only grants disadvantage on one attack (with some middling damage to boot).

At the bare minimum it shouldn't be a bonus action.
 

Zardnaar

Legend
Compare to Vicious Mockery, which requires an action to cast and and a save and only grants disadvantage on one attack (with some middling damage to boot).

At the bare minimum it shouldn't be a bonus action.
Yeah it scales though. The bonus action casting is the thing that puts it over the top.
 

Seramus

Adventurer
Yeah it scales though. The bonus action casting is the thing that puts it over the top.
It's really powerful even as an action, but its extremely cooperative nature is what makes me think it would be a fun support cantrip. Bonus action puts it way over the top.
 

dnd4vr

Supercalifragilisticexpialidocious!
It is OP IMO. Bonus action or not, a lot of creatures have poor DEX saves and with that you can grant yourself and your allies advantage on attacking it until your next turn.

I would compare it to a feature like Warding Flare.

Warding Flare (Domain of Light feature)
Range 30 feet
Reaction
No save to resist
Applies disadvantage on one attack
Usable up to 5 times per long rest

OP Cantrip
Range ???
Bonus action
Allows DEX save to resist
Disadvantage on all attacks until start of caster's next turn
Advantage on attacks against until start of caster's next turn
Usable every round

Yep, to me seems pretty OP.
 

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