astralpwka
www.khanspress.com
ENPublishing is adding another product line called EN Guilds, and I need writers! If you are interested, please contact me (astralpwka@gmail.com) with the guild book you’re interested in writing, including a sample of your writing. This project is open to new and established writers, with no preference. J All writers accepted will receive access to the EN Guilds forum here on ENWorld. There is a specific format to this series, which will be available on the forum or by email.
EN Guilds is new series of books, each presenting a guild for dropping into a campaign setting, adapting it easily for just about any type of town. A Game Master should be able to take one of these volumes and use it to create a usable and believable guild either for conflict, background, or membership for characters and NPC's.
Each EN Guilds book will be released as an electronic PDF, and I'll be keeping it organized similar in many ways to the other EN titles. The book's final length should be around 20 pages. This project will pay in royalties.
The goal is to have at least one release a month, and I'm shooting to have the first one available by the end of February.
Here is a sample list of guilds I'd like to see. I am 100% open to any other guild ideas you might have. Use this list to get some ideas going.
1. Thieves' Guild
2. Artisans' (or Craft) Guild (traditional guild)
3. Magic Craft Guild (a guild for spellcasters who enjoy the art of
crafting magic items)
4. Merchants' Guild (traditional guild)
5. Adventurers' Guild (provides quests, sees to problems the local
militia won't mess with)
6. Assassins' Guild
7. Scholars' Guild (with arcane connections)
8. Cartographers' (or Explorers') Guild
9. Minstrels' Guild (provides patrons with entertainers)
10. Locksmith Guild (another traditional guild)
11. Mercenaries' Guild (for traveling caravans, small skirmishes, etc)
12. Teamsters' Guild (When you need to transport those goods. Consider
magic transportation, ties to merchants, etc.)
Theoretically, there could also be a Guild book for every character class.
Contact me at astralpwka@gmail.com to claim which book(s) you're interested in writing.
EN Guilds is new series of books, each presenting a guild for dropping into a campaign setting, adapting it easily for just about any type of town. A Game Master should be able to take one of these volumes and use it to create a usable and believable guild either for conflict, background, or membership for characters and NPC's.
Each EN Guilds book will be released as an electronic PDF, and I'll be keeping it organized similar in many ways to the other EN titles. The book's final length should be around 20 pages. This project will pay in royalties.
The goal is to have at least one release a month, and I'm shooting to have the first one available by the end of February.
Here is a sample list of guilds I'd like to see. I am 100% open to any other guild ideas you might have. Use this list to get some ideas going.
1. Thieves' Guild
2. Artisans' (or Craft) Guild (traditional guild)
3. Magic Craft Guild (a guild for spellcasters who enjoy the art of
crafting magic items)
4. Merchants' Guild (traditional guild)
5. Adventurers' Guild (provides quests, sees to problems the local
militia won't mess with)
6. Assassins' Guild
7. Scholars' Guild (with arcane connections)
8. Cartographers' (or Explorers') Guild
9. Minstrels' Guild (provides patrons with entertainers)
10. Locksmith Guild (another traditional guild)
11. Mercenaries' Guild (for traveling caravans, small skirmishes, etc)
12. Teamsters' Guild (When you need to transport those goods. Consider
magic transportation, ties to merchants, etc.)
Theoretically, there could also be a Guild book for every character class.
Contact me at astralpwka@gmail.com to claim which book(s) you're interested in writing.
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