Open Chest Wound -- What Would You Do? and Now; What I Did!

Zurai said:
Considering that Cure Light Wounds can, by RAW, restore any damage short of missing limbs (which requires a Regenerate spell), this is dramatically overkill. You should never subject a character to a fate worse than death - especially when you're subjecting it to them because YOU gave them a special ability to get out of a single death because of a roleplaying award! What kind of reward is it to have a useless character instead of a slightly less useful one?


EDIT: To be clear, it's the Injury system that's over the top. Just the Con damage and drain would be fine, IMO. Maybe an additional -1 penalty to physical skill checks (Str, Dex, and Con checks) to reflect the lingering wound, until the Con drain is fully healed. Nothing more than that.
I agree with you about the special fate of the character. She was awarded a "get-out-of-death free" card based on heroic actions the group took earlier in the campaign.

When I asked her if life, no matter how bad it might be, would be preferable to death, (maybe because of my House Rules on ressurection), she choose life.

So I don't feel so bad about winging it and saying she got cut open, ribs destroyed, and a punctured lung. The problem from there was making it REALLY SERIOUS.

Ability Damage and Drain don't really cover it. Perhaps Ability Drain does, but only because the solution is the same, you need magic to fix it.

As for your points, I agree with you, the DnD game doesn't need the extra system but my group sort-of does...

Thanks for all of the input.

Aluvial
 

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Aluvial said:
Now since I've designed it... I might use it all of the time.
Aluvial

IMO you are pretty much stuck with this now.

What I mean is that in order to be consistent you must at the very least apply the same rules to any Raise Dead, Resurrection type of usage.

In essence what you did was give out a Greater Resurrection (since there was no level loss involved - as I read it) and then applied some other "restrictions". So any "lesser" spell can't be as good, logically.
 

Can someone please move this to the House Rules section?

I think everyone agrees that the system is harsh. The acid test will be if its too harsh for the players. If they like it, then more power to them. It's gritty, and some like it that way.
 

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