Cloudgatherer
First Post
Anyone interested in the actual game I'm running, check out the story hour link in my sig.
So I'm the DM for 7 players. As often as I can, I like to give the players choices. Wrapping up our last adventure, the players were in one of the larger cities of my campaign and I asked them a very open-ended question: "What do you want to do next?"
Being the end of the session, I let them talk it over. Naturally, different people in the party wanted to do different things. After an hour of discussion, my understanding is they are remaining in the city they are in for the time being.
I was trying to give the party a chance to interact with the world, go on an adventure of their choosing (so if they want to go sight seeing, take on the main antagonist, sneak into a large fortress, they could do so, or at least attempt it). One of those "you go and find adventure" scenarios, instead of "X happens" or "Y approaches you with an offer..." kind of scenarios.
This didn't seem to work out as well as I would have liked. Instead of the party being pro-active, they are going to be reactive on the next adventure.
How do you handle such situations? In a few of my adventures, I've listed options they uncovered during the adventure (choose route a, b, or c). Other times, the next adventure naturally follows from the previous one. This time I was trying to give the party open option: choose something, I'll plan it, and we'll see where it goes from there. Instead, I think I got indecision, so they remained where they are.
Feedback appreciated!
So I'm the DM for 7 players. As often as I can, I like to give the players choices. Wrapping up our last adventure, the players were in one of the larger cities of my campaign and I asked them a very open-ended question: "What do you want to do next?"
Being the end of the session, I let them talk it over. Naturally, different people in the party wanted to do different things. After an hour of discussion, my understanding is they are remaining in the city they are in for the time being.
I was trying to give the party a chance to interact with the world, go on an adventure of their choosing (so if they want to go sight seeing, take on the main antagonist, sneak into a large fortress, they could do so, or at least attempt it). One of those "you go and find adventure" scenarios, instead of "X happens" or "Y approaches you with an offer..." kind of scenarios.
This didn't seem to work out as well as I would have liked. Instead of the party being pro-active, they are going to be reactive on the next adventure.
How do you handle such situations? In a few of my adventures, I've listed options they uncovered during the adventure (choose route a, b, or c). Other times, the next adventure naturally follows from the previous one. This time I was trying to give the party open option: choose something, I'll plan it, and we'll see where it goes from there. Instead, I think I got indecision, so they remained where they are.
Feedback appreciated!