Remathilis
Legend
Yeah, get that out of the sidebar and put it in the main box and I'm there with bells on.as part of the pro warlord pro more 4e stuff crowd I wouldn't mind that as the default text
Yeah, get that out of the sidebar and put it in the main box and I'm there with bells on.as part of the pro warlord pro more 4e stuff crowd I wouldn't mind that as the default text
Start of playtest: "They're focusing on core content. Just wait--your stuff is coming."
Middle playtest: "They're polishing core content. Just wait--you'll see your stuff too."
End of playtest: "Your stuff was too specific and wouldn't fit in the core. Just wait--a year or so in, you'll see it."
A year after launch: "It wouldn't be a compromise to let you have your stuff--it would be betraying what 5e is."
Good to know that the edition that "takes the best things from every edition" is so "adaptable" that it can't translate one of the best, and best-liked, parts of the most recent previous edition. The addition of both "you already have 4e, how dare you ask for stuff like it in 5e" and "the release schedule makes any offerings I don't like offensive" is truly a master stroke.
Same phrasing? Say, right towards the end of the intro...Yeah, get that out of the sidebar and put it in the main box and I'm there with bells on.
Hmmmm..
I didn't say "betraying what 5E is", but I did call it an ultimatum and abanding what currently *IS* a compromise in favor of an approach that alienated a huge chunk of players.
I didn't say "it can't" translate (it can), but I did indicate that doing so would be a poor approach to aligning with the larger audience.
I didn't say "how dare you", but I did indicate you should be just as willing to adapt as I myself have been.
I didn't say "offensive",
but I'll take you designation of the release schedule comment as a "master stroke" to suggest you have no rebuttal to the point which was made.
I don't fault the idea that of a warlord class, nor do I think the battlemaster or valor bard are completely adequate substitutes. That said, I think "in-combat support equal to a cleric but without magic" is a tall order: The fighter and rogue (the only truly nonmagical classes in the game, though barbarian is very close) are very confined as to what effects they can cause.
I don't consider many of those changes "failings" Making Healing word or Hunter's Quarry a spell, for example, is a good way of expressing those ideas within the framework of 5e's spell system.
Having a dragonborn's breath weapon recharge on short rest rather than by encounter meshes with 5e's rest system.
Having a high-elf replace the eladrin is more in line with how the elven subraces were portrayed before.
A battle-master with Sentinel is as faithful as you can get to the spirit on a 4e fighter, but it cannot, nor should not, resemble a one-to-one match of abilities.
I just named off a dozen examples of things 4e brought to the table: spells like Thunderwave or Viscous Mockery,
Seriously, the persecution complex needs to go. This idea of warlords as reparations for having lost healing surges or ADEU or whatever isn't winning any sympathy.
I didn't get everything I wanted either: I'm not keen on the name "Mystic" nor do I like the pseudoscience names disappearing.
If WotC gave you a Warlord, but it lacked real hp recovery (in lieu of some other temp hp/field medic mechanic) or tied it to "magic of words", but on the other hand made the class that could grant buffs, allow for out-of-turn actions, and other tactical stuff, would you keep fighting for the perfect, or would you accept this is "warlord enough" like I accepted mystic is "psionics enough"?
So the answer then has to be "martial magic". You need nonmagical versions of Bless, Cure Wounds, Lesser Restoration, Haste, Healing Word, etc to be a viable support character.
You'll have to create a whole lot of nonmagical-magic to make a warlord compete with a Cleric or Bard.
They could have, but they chose not to. That's telling. They instead chose a different design paradigm. Much like how a Vancian caster would not fit 4e's design,
You know what is a good concept, but needs to be redefined to fit a new edition? The Warlord.
Let me correct my hypothetical somewhat:
I got a psionics system that is different than magic, uses power points, but has an annoying paragraph of fluff that ties it to the Far Realm.
You get a Warlord that can heal fallen allies from 0, has support and buffing mechanics, and is completely balanced and fun, but has an annoying paragraph of fluff that ties it to "the magical power of words".
Sounds fair?
Bard and cleric would qualify.There are no "leader" classes in 5e.
I have, in the context of filling the traditional support role, only. Warlords don't need to cast Flame Strike without magic (dumpling flaming oil on attackers during a siege notwithstanding), for instance.Who says "Equal to a cleric but without magic"?
It's a bizarre sticking point, but its somehow important to a non-trivial faction of the D&D fan-base that nothing be any good (at anything but DPR or a few classic 'Thief' functions) unless a 'magic' tag is hanging off it.And the "without magic" is a can of worms of its own. The warlord (barring an archetype) can not be a spellcaster. A classic AD&D fighter by about 3rd level on a decent number of hit points is impossible to kill in a minute by a brawny orc with a greataxe in a minute in which the orc gets extremely lucky. Is that magic? Because it certainly isn't mundane.
Non-magical, but with one supernatural archetype? I nominate Ardent as the supernatural Warlord archetype. It's a perfect fit, and you could put the Mystic & Warlord in the same book.The warlord needs to be in the same bracket for magic as the fighter, rogue, and barbarian. I.e. not a caster. But all D&D classes are larger than life.
You could never quite do a 4e fighter in 3.5, customizeable as it was, because there was no mark-style mechanic available, at all. But you could do so many other things the 4e fighter couldn't possibly do with those 7 feats, like exert battlefield control with a reach weapon.Or even do the job properly of a 4e fighter. But then when I checked, a 4e fighter took IIRC 7 feats to match in 3.X before they had any class powers at all.
The claim as I recall it was classes from past PH1s were up for consideration. It was more of a negative claim: that any class not in a prior-ed PH1 was not even considered for the 5e PH. (not that they exactly stuck to that, either)The claim was that all classes in any core PHB would be in the 5e PHB. It didn't happen. And Mearls chose to follow one of the least honest edition warrior points about shouting hands back on.
Nothing about those (or any other 5e) classes instill a requirement to perform in that roll or capacity. There are no "leader" classes in 5e.Bard and cleric would qualify.
Did you read the 4e definition of leader?Nothing about those (or any other 5e) classes instill a requirement to perform in that roll or capacity. There are no "leader" classes in 5e.
If you're making a semantic argument that "leader" is a poor word to use, then yes, i agree.Leaders inspire, heal, and aid the other characters in an adventuring group. Leaders have good defenses, but their strength lies in powers that protect their companions and target specific foes for the party to concentrate on. Clerics and warlords (and other leaders) encourage and motivate their adventuring companions, but just because they fill the leader role doesn’t mean they’re necessarily a group’s spokesperson or commander. The party leader—if the group has one—might as easily be a charismatic warlock or an authoritative paladin. Leaders (the role) fulfill their function through their mechanics; party leaders are born through roleplaying.
A leader primarily supports the party by aiding allies, and making enemies more vulnerable to attack. The leader role refers only to a class's combat function; a character with a leader role does not have to be the decision maker or spokesperson for the party. The cleric is the classic leader class.
In D&D, the traditional cleric role was 'healer,' or even, less respectfully, 'band-aid' or the like. It was a role stereotyped, not without justification, as boring and thankless, and playing the cleric would often fall on the last player to join the game. 3e tried to address that 'cleric problem' by powering up the cleric, with more spells, spontaneous casting and domains, while also relieving out-of-combat healing duties via the WoCLW and the like. The result was CoDzilla.If you're making a semantic argument that "leader" is a poor word to use, then yes, i agree.
Most other games use the term "Support".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.