I rather suspect they saw the forum explosion and said, "Whoa. Didn't expect that. Okay, well, it's one fighter option. Is there any urgent reason to keep it? No? Right then, out it goes."I find solace in the comforting hope (though perhaps "vain hope") that the developers at WotC have already handled this entire issue in their internal version of the game and have glued it down solidly, so this whole thread is months late.
If she's out of your reach, you can't even attempt a melee attack, so Great Weapon Fighting doesn't apply.Silly example number one: I declare my action to be that I swing my 2-handed sword at the guard on the wall. I miss. She takes damage. I'm at the bottom of the wall, she's on top of it, it's 30' high thus she's about 20' out of my reach...
GWF kicks in when you miss "a target." If you don't have a target, no damage.Silly example number two: for whatever reason I can't see what I'm doing but am surrounded by foes, and I don't have blind-fighting ability. I swing my 2-handed sword in hopes of hitting anyone nearby. I miss. Do they all take damage? Does a random one?
I don't think anyone minded 4e having DoaM because it was for specific attacks at limited usage/day.
Not true. I addressed a bunch of them; they range from reasonable to hyperbolic to flat-out wrong. And I'm on the anti-DoaM side! Sometimes the fail is so strong that you have to repudiate it even when you agree with the conclusion. Nor am I the only one--I've seen a couple of other anti-DoaM folks joking that they were going to switch sides because of the OP's post.
Re-posting my response (since it got added in an edit because I prefer not to throw out a bunch of posts in a row):
- The higher level you get, and thus better accuracy, the less the fighter will benefit from his fighting style. As you gain levels, you can expect to fight more foes with high AC, so the benefit remains.
- Thrown versatile weapons such as warhammers, spears and tridents can never miss a prone, invisible target when thrown. This is absurd. GWF only applies in melee.
- All objects being attacked, no matter how small or well guarded, will be automatically destroyed. This has nothing to do with GWF. 5E doesn't have damage reduction for objects, so if you take enough whacks at anything, you'll destroy it no matter what. I would like to see this remedied, but changing GWF won't help. On the other hand, if Gorgoroth means "destroyed in one swing," then s/he's simply wrong; objects have hit points and most of them have more than 5.
- No human is so perfect that he can never fail to harm his opponent any time he attacks them. No human is so perfect that s/he can count on being able to survive a hit from a longsword, either. This is irrelevant.
- If used against PCs, they will not appreciate the DM being able to kill them without any input or agency from either D20s or damage dice. Automatic unavoidable damage hits PCs all the time. If you're caught in a fireball and don't have some kind of Evasion-type ability, you take a minimum of 3 damage no matter what. This complaint is just silly.
- It ignores which weapon you're using, so a longsword used two-handed has the same effect as a greatsword or greataxe. Removing the importance of weapon selection is something feedback rejected. GWF does not "remove the importance of weapon selection." It just means weapon selection doesn't matter to the amount of damage you do when you miss. Hey, you know what? If you don't have GWF, your weapon selection still doesn't affect the amount of damage you do when you miss.
- It completely negates all defensive fighting styles : AC +1 ? Useless. Granting disadvantage? Useless. Investing into 30 AC, with artifacts, spells, buffs, invisibility, disadvantage? Useless. Bollocks. If your opponent has GWF, you are still better off not being hit (taking only Strength mod damage) than being hit (taking Strength mod plus weapon damage plus other bonus damage).
- There is no point in rolling to-hit or damage when a fighter attacks a foe he knows has less than his GWF damage. This can be
20, or it could be 50, 60 per round. Insta-kill terminators, here we come! This is just completely off the rails. The highest Strength score a PC can ever have in 5E is 29, and that's using an artifact! The absolute highest you could ever possibly deal with GWF is 36 per round, and that's at 20th level. Without the artifact, it's 20. 50-60 is flat impossible. If you're going to say stuff like this, I don't see how you can expect anyone to take you seriously.
DoaM was there from very first level for Fighters in the Player's Handbook. The at-will attack? Reaping Strike.
Reaping Strike
At-Will Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Miss: Half Strength modifier damage. If you’re wielding a two-handed weapon, you deal damage equal to your Strength modifier.
Yes, DoaM has been there since 4E first came out in 2008. Is there a feat that enables it in 3E?
Cheers!
I find solace in the comforting hope (though perhaps "vain hope") that the developers at WotC have already handled this entire issue in their internal version of the game and have glued it down solidly, so this whole thread is months late.
Hint: waving around credentials don't make or break arguments. The actual merits of the argument does that.
And your argument may or may not have merit, but your focus on "establishing" yourself as someone to take seriously, as someone more elite than the plebes that otherwise post here, or whatever--in spite of the fact that this open letter is the only way you have to "reach out" to Mearls--has considerably hobbled your ability to get the merits of your argument listened to.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.