Here's a character that Isida was kind enough to craft for me...
Skaith
Male Human (vampire bloodline)
Sorcerer 8
Neutral
Size: M (5'3", 132lbs)
Hit Dice: 8d8 + 8
HP: 43
Init: +0 (+0 Dex)
Speed: 30ft
AC: 13 (+2 armor, +0 Dex, +1 natural) [Touch attack 10 (+0 Dex)]
ACP: 0
BAB/Grapple: +6/+9
XP: 28,000 / 36,000 for level 9
Region: Caeldwyste
Age: 27
Attributes
Str: 17 (+3) [6 points, +1 racial, +2 gauntlets]
Dex: 10 (+0) [2 points]
Con: 12 (+1) [4 points]
Int: 14 (+2) [6 points]
Wis: 16 (+3) [10 points]
Cha: 20 (+5) [10 points, +2 level, +2 headband]
Attacks
Ghosthammer +10/+5 (1d8+5/x3, +1 ghost touch heavy mace)
MW cold iron dagger +7 (1d4+3/19-20/x2/10 ft range, dagger)
Melee Attack Modifier: +9 (+6 BAB, +3 Str)
Ranged Attack Modifer: +6 (+6 BAB, +0 Dex)
Parry: +6 (+6 BAB, +0 Dex)
Saves
Fortitude: +3 [+2 base, +1 Con]
Reflex: +2 [+2 base, +0 Dex]
Will: +11 [+6 base, +3 Wis, +2 Iron Will]
Skills (traded in Craft and Profession for Move Silently)
Bluff +16 [11 ranks, +5 Cha]
Climb +5 [0 ranks, +3 Str, +2 racial]
Concentration +12 [11 ranks, +1 Con]
Hide +2 [0 ranks, +0 Dex, +2 Stealthy]
Knowledge (arcana) +13 [11 ranks, +2 Int]
Knowledge (religion) +7 [11cc ranks, +2 Int]
Move Silently +13 [11 ranks, +0 Dex, + 2 Stealthy]
Search +4 [0 ranks, +2 Int, +2 racial]
Spellcraft +15 [11 ranks, +2 Int, +2 synergy]
Feats
Planar Touchstone [Caeldwyste] (bonus)
Eschew Materials (human bonus)
Iron Will (1st level)
Combat Casting (3rd level)
Spell Penetration (6th level)
Class Abilities
Arcane spells, simple weapon proficiency, major bloodline for free.
Racial Abilities
Free feat at first level, +4 skill points at level one, +1 skill point each additional level
+2 on Climb checks, Stealthy feat, Strength +1, Resistance to cold 5, vampire affinity +2, +1 natural armor, +2 on Search checks, Resistance to electricity 5.
Planar Touchstone
-
Base ability - You gain cold resistance 6.
-
Higher-order ability - Drawing on the power of Caeldwyste and the self-confidence taking down (very) large prey inspires, you may invoke the effects of a righteous might spell as a 10th-level Cleric once per day, except that the damage reduction is bypassed by cold iron instead of an aligned weapon. 3 higher-order uses.
Recharge Condition: Participate in a successful Odensjakt hunt. This entails hunting one of the mighty beasts of the tundra, alone or in a group of no more than 7, and claiming the kill for the people of Caeldwyste.
Languages
Common
Abyssal
Spells Known
Save DC +5 - Slots: 4/6/5/4/2
0th –
acid splash, dancing lights, detect magic, disrupt undead, ghost sound, mage hand, message, read magic
1st –
charm person, chill touch, expeditious retreat, magic missile, shocking grasp
2nd –
blur, mirror image, summon swarm
3rd –
lightning bolt, vampiric touch
4th –
greater invisibility
Equipment
Ghosthammer (
+1 ghost touch heavy mace[/I]) (8,612 gp) [8 lbs.]
2 masterwork cold iron daggers (608 gp) [2 lbs.]
Bracers of armor +2 (4,000 gp)
Cloak of resistance +2 (4,000 gp)
Headband of Charisma +2 (4,000 gp) [- lbs.]
Gauntlets of ogre power (4,000 gp)
Wand of
magic weapon (2nd level caster) (1,500gp)
Traveler’s outfit [Worn, no weight]
Belt pouch (1 gp) [1/2 lb.]
Everburning torch (110gp) [1 lb.]
Backpack (2 gp) [2 lbs.]
~Bedroll (5 sp) [5 lbs.]
~Waterskin (1 gp) [4 lbs.]
~Trail rations (20 days worth) (10 gp) [20 lbs.]
~Winter blanket (5 sp) [3 lbs]
~4 sacks (4 sp) [2 lbs.]
~Tent (10 gp) [20 lbs.]
Carrying – 67.5 lbs., light load.
Money
144gp, 6sp
Appearance:
Personality: Basic idea was for him to find himself being drawn to evil, but fighting it. His magic keeps pushing him towards taking the lives of others, so sometimes he will use his magic to enhance himself and fight physically in order to resist the lure of his “tainted” magic.
Background:
Contacts
4 contacts