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Operating in AntiMagic Field

Hypersmurf said:
They're Callings, not Summons :)

-Hyp.

Thank you; I couldn't put my finger on what was wrong with his post, though I had a vague sense that all was not well.

Summons, of course, always "poof out" when in an AMF.
 

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moritheil said:
Summons, of course, always "poof out" when in an AMF.
Not quite always, just usually:
SRD said:
Summoned creatures of any type and incorporeal undead wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature’s spell resistance to make it wink out. (The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)
(Emphaisis added)

Of course, what are you going to summon with enough SR to deal with a default caster level on an AMF of a Colossus's hit dice?
 

Jack Simth said:
Not quite always, just usually:
(Emphaisis added)

Of course, what are you going to summon with enough SR to deal with a default caster level on an AMF of a Colossus's hit dice?

You're right; there could in theory be something with freakish resistance that sticks around.
 




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