GreatLemur
Explorer
It's a bit of a fallacy to conflate "gamism" with "fun". Hell, everything you do at the table ought to be "fun". I think that passage was more about why the game doesn't need rules for bladder fullness or authentic medieval skin parasites.jdrakeh said:For D&D, I prefer a gamist approach because that is how D&D has always worked. It has always been gamist. There's an interesting passage in the AD&D 1e DMG where Gary Gygax explains that if simulation ever collided with gamism (I believe that "fun" is what he called it), gamism won out.
Realism ain't really "fun", certainly, but believability is. Or, maybe more correctly, a lack of believability negatively impacts the fun generated by other components of the game.