Majoru Oakheart
Adventurer
This CAN be true, but I don't see how gaining levels requires it. You could be level 30 without ever seeing another person to even tell them of your deeds. You ARE powerful but there's no reason to think that people would just suddenly know and come flocking to you to give you land, titles and armies.Wyrmshadows said:One camp (the camp I am in) says that high level characters are heroes because of what they have done and receive the benefits of that heroism in ways beyond merely leveling up and collecting more powers. In this style the characters gain titles, lands, alliances, lead cabals/knighthoods/mercenary armies, become prominant within their faiths, etc. In other words they impact the world in believable ways.
Other times it might be possible for someone who is first level to accomplish something that is so amazing that they are recognized for their deeds and given status way beyond their level.
These things are role playing issues independent of how high level a character is.
This is not only not true, but rather insulting.Wyrmshadows said:In another style of play the PCs accumulate levels so they can assault the next dungeon which just happens to be just right for a band of 23rd level adventurers. This style of gaming makes hero a mechanical descriptor as opposed to the actual impact of the character on the setting. They build nothing and live in a weird episodic world where one thing doesn't actually connect to the next and the setting never really responds to them except by sending them more things to kill. The only goal for a PC in this style of game is achieving the next level and its powers, abilities and feats. IMO, if one plays with minis, this is equivalent to D&D as Monopoly. Hit 30th (or epic) level and you win the game.
Take this example: A boy, around 16, trained with a sword by his father, growing up in a village...suddenly a dragon appears overhead. It burns the village and kills everyone in it, however, he was hidden by his parents in a safe place. He is the only survivor. He vows to defeat that dragon if it's the last thing he does. He knows where the dragon lives. It is deep within the Dark Woods. The woods are SO thick that it would take months, if not a year to reach the very heart of it where the dragon lives. Along the way, he is assaulted by waves and waves of creatures who live there. He finds himself getting better and better at using a sword as it is all he does all day, every day. For months he fights 2-3 encounters per day.
He eventually makes his way to the dragon, the largest in the world, and in a titanic battle defeats it, avenging his family and accomplishing his goal.
It's an adventure with a real story, goals beyond leveling, where the character is a full fledged 3 dimensional character, everything connects to each other in a logical manner.