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Opinion poll: Once D&D Next is out, how do you think it will do? (based on what we have so far)
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<blockquote data-quote="Jester David" data-source="post: 6222693" data-attributes="member: 37579"><p><span style="font-family: 'Tahoma'">The success or failure of 5e is mostly out of the hands of WotC. They’re in a hard position, having set themselves up as the “evil empire”. While the D&D brand team seems like really, really excellent and friendly people they just can’t do enough to change the perceptions of the company, and the rest of the company isn’t always making it easy. </span></p><p></p><p><span style="font-family: 'Tahoma'">The OSR crowd has positioned themselves up as being “the other”. They could be considered the hipsters of the gaming community. They’ve been on the outside so long it will be hard to pull them back.</span></p><p><span style="font-family: 'Tahoma'">WotC has done all they can to earn back some trust with the reprints and promises of simplicity. Following through on their promises of a simple base game is an essentially step, as it producing future content (adventures, monsters) that can be used by the base game. Releasing wave after wave of advanced options won’t hold the OSR crowd. </span></p><p></p><p><span style="font-family: 'Tahoma'">The Paizo crowd are the wild card. Many (like myself) might be swayed away from Pathfinder by a game that feels like classical D&D but is balanced. I like Pathfinder but the class balance can be an issue.</span></p><p><span style="font-family: 'Tahoma'">Having enough customization options might help bring in Pathfinder players, as would a robust and supported organized play program. But a number of PF players play because of Paizo the company, and that audience will be harder to sway. There’s brand loyalty, which is hard to compete against. But giving people the tools and options to update Pathfinder APs to 5e might help.</span></p><p></p><p><span style="font-family: 'Tahoma'">The one audience WotC has the best control over maintaining and winning back is the 4e crowd. But they have to be active. Many 4e fans feel like they’ve been thrown under the bus, having their edition cut short. Prioritizing getting the tactical module ready and enabling set piece fights and rules modules that encourage 4e style play are a must. </span></p></blockquote><p></p>
[QUOTE="Jester David, post: 6222693, member: 37579"] [FONT=Tahoma]The success or failure of 5e is mostly out of the hands of WotC. They’re in a hard position, having set themselves up as the “evil empire”. While the D&D brand team seems like really, really excellent and friendly people they just can’t do enough to change the perceptions of the company, and the rest of the company isn’t always making it easy. [/FONT] [FONT=Tahoma][/FONT][FONT=Tahoma]The OSR crowd has positioned themselves up as being “the other”. They could be considered the hipsters of the gaming community. They’ve been on the outside so long it will be hard to pull them back.[/FONT] [FONT=Tahoma]WotC has done all they can to earn back some trust with the reprints and promises of simplicity. Following through on their promises of a simple base game is an essentially step, as it producing future content (adventures, monsters) that can be used by the base game. Releasing wave after wave of advanced options won’t hold the OSR crowd. [/FONT] [FONT=Tahoma][/FONT][FONT=Tahoma]The Paizo crowd are the wild card. Many (like myself) might be swayed away from Pathfinder by a game that feels like classical D&D but is balanced. I like Pathfinder but the class balance can be an issue.[/FONT] [FONT=Tahoma]Having enough customization options might help bring in Pathfinder players, as would a robust and supported organized play program. But a number of PF players play because of Paizo the company, and that audience will be harder to sway. There’s brand loyalty, which is hard to compete against. But giving people the tools and options to update Pathfinder APs to 5e might help.[/FONT] [FONT=Tahoma][/FONT][FONT=Tahoma]The one audience WotC has the best control over maintaining and winning back is the 4e crowd. But they have to be active. Many 4e fans feel like they’ve been thrown under the bus, having their edition cut short. Prioritizing getting the tactical module ready and enabling set piece fights and rules modules that encourage 4e style play are a must. [/FONT] [/QUOTE]
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Community
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Opinion poll: Once D&D Next is out, how do you think it will do? (based on what we have so far)
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