Scott DeWar
Prof. Emeritus-Supernatural Events/Countermeasure
Everything that happens in the game comes from the players deciding where they're going to go and what they're going to do. Most of the biggest things in the game have come from them making comments about something minor.
as a player I try to live the philosaphy of "never give the dm ideas." Some times I open my mouth and insert my foot up to the knee (sometimes up to the hip), thus giving my character his own chance at a horrible death, ... or worse.
I'm not a fan of modules. I ran them a few years ago for a little bit, and they work for people who don't want to really think about things very much or roleplay.
I respectfully dissagree. i am getting ready to run a game and I have the oppertunity to research the module and contents to be pathfinder/trailblazer ideas applied. that is no small thing in realsity.
I like to see what the module has for treasure, then look at what the paarty might want and I may have to change things around a bit. That is no small b8it of reading/ work. i think about what the characters may or may not wnat to do or what they amy may do beyond the module. Once they get started, I like to give them NPC's that they amy run into later.
There really is no small task here, ya know. And I am going to enjoy the heck out of trying to confound them at every turn! mua ha ha ha ha ha!!