Henry said:I have to ask, because I don't recall you saying anything yet, but PCat, what are your opinions about the variable energy powers allowed psions? Are there any pure psions in the group, or does your PsyWar have any? Have you found them to be too powerful to allow ALL energy types on the fly like that, without any limitations?
Plane Sailing said:So, not tempted to get a psicrystal buddy and the feat which enables it to maintain a focus for you? That plus greater psionic weapon could make for a verrrry nasty two-handed power attack...
Nilhgualcm Leahcim said:Does anyone else here feel that it is a little strong for a skill that is reactive, or is it just him?
Yeah, there's usually an outbreak on every newly created stuff (not only in D&DSarellion said:The whole time as I read the thread I thought about the MysticTheurge and the discussions about their brokenness. Seems to have been cooled down a lot after the MT has been played instead of just being analyzed.
Yep, a quick look at the BAB progression and hit points shows, that it can't be meant as a pure 'mage'.Piratecat said:No, not really. At first I considered it a psionic wild mage, but it's more analogous to a 2nd tier fighting class like the monk, where the psionic powers replace the intrinsic class abilities.
Not only but mostly. They'll surely - even more than the sorcerer - have to pick powers, that are most flexible and versatile.I suspect that a well designed wilder will only have powers that are fun to augment, ...
Or stand around dazzled and get their asses kicked....and will use those wild surges to both kick ass and take names.
Thanee said:IMHO a well-designed wilder will have very, very few offensive powers (Energy Missile, maybe Dominate), a selection of universal and highly flexible powers (Metamorphosis, 'Limited Wish' (don't remember the name, something with change reality), etc) and some augmentation powers (the best of the best and the most versatile of the usual suspects only).
Most of those should be good to augment, as you say, since they want to make some use of their wild surge ability.
Also Expanded Knowledge will be a common feat choice for them!![]()
ph0rk said:all but one of your example powers (as usual) require expanded knowledge as they are all discipline powers and wilders don't get one.
Stalker0 said:I really don't like the wilder. 11 powers at 20 level...um... is this a spellcasting class?
MerricB said:The stupid typographical mistakes and other errors are bothering me, though. There are FOUR EDITORS with their names attached to this thing, and the result is three different versions of how many skill points a Soul Knife has.
At 7th level, as it would cost 7 power points to manifest expanasion augmented in that fashion. At 7th level, a psywar gets 15 base points points per day, so using that ability sucks up 1/3-1/2 (depending on bonus power points) of the character's power for the day.River said:As a 1st level power they can enlarge themselves.. and at low-mid levels they can enlarge themselves 2 class sizes!
There's a reason why half-giants have a level adjustment.So A 1/2 giant, who can weild large weapons, gets enlarged and his 2 handed sword is now considered a GARGANTUAN WEAPON.
A psywar can't manifest energy adaptation, specified as an immeadiate action until 7th level, as it costs 7 power points to augment the power in that fasion. Not exactly a low-level effect. And again, that's a huge chunk of a 7th level psywar's power points.Add to that an elemental resistance they can call up essencially in response to an incoming fireball. "Oh.. I'm being fireballed? I put up my elemental resistance and absorb the first 20 points..." The ability to do so being a low level effect....
Ray of Enfeeblement... a 1st level spell with a ranged touch attack no save that lowers the target's strength by 1d6+1-5 for 1 minute per level... No Save...Let us turn our attention to the Psion... A Class that was certainly underpowerd in its 3.0 incarnation. Seer's Destiny Dissonance.. A 1st level power with a touch attack no save that sicken for 1 round per level.... No Save....