Greatwyrm
Been here a while...
Fast Learner said:Clearly imbalanced to me. I work under the assumption that the feats that give you two points in two specific skills because they're related are strong enough, putting trust in the designers of the core rules. Four points to spend anywhere you want is way, way, way more powerful and, imo, inappropriate.
For the Spycraft setting, the feats which modify skills work a little differently. The power level of this feat there would be different.
However, I do see your concerns with this in a D&D setting. As I asked someone else, if the skill points were restricted to class skills or 2 points in 2 skills, instead of 4 points anywhere, would that be better?