Opinions on Arcane Trickster

Galfridus

First Post
One of my players wants to take the Arcane Trickster prestige class (from Tome & Blood), but it seems a little overpowered to me. Anyone have experience with the class?
 

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It is a little offerpowered. Most of the beneifits of a rogue and a wizard with very littlke drawback. I recomend removing a few +1 spellcaster levels like at levels 1,4, 7, and 10.
 

I disagree that it is overpowered.

From the magic POV, if you are doing it the obvious way (Rogue 4 / Wizard 5), you are loosing two spell levels in order to meet the requirements. That is a pretty big hit if you are mostly a spellcaster.

From the rogue POV, d4 hit points, worse skill points and worse BAB. You also most likely giving up access to the rogue special feats (skill mastery, improved evasion, slippery mind, etc) since you have to be 10th level to qualify for any of them.

It only really works when you have someone who wants to be mostly a wizard, but a sneaky one.

I think this is a PrC that takes a weak multiclassing combination (Rogue/Wizard) and makes it competitive with other characters of the same character level.

On the other hand, I think there could be some problems with this class in Epic play.
 

I had an AT IMC and, before I had him, I thought it was overpowered too. After I had it, I can say its power depends on the campaign. I mean, if you plan to start from 15th level, and you run a city campaign (where SA is always possible and infiltration is always the best way) it is overpowered, simply because that is the point of the Trickster.
In a normal campaign, where you find all the types of creatures you can imagine, and you start from low level, it's balanced. You don't have a Wizard and a Rogue, you have a multiclass character that enters a PrC at 10th level (after Rog4/Wiz5 I guess), that is less focused (and powerful in combat) than any other character 'till level 12/13, where he begin to be a real Trickster. Moreover, your AT is a Rogue that uses Wizzy spells to help himself -a lot, ok-, but not the master of metamagic or the DC Focused Wizzy, that can be done only by a single class spellcaster -who has only one stat to raise, and doesn't need to enter melee combat or even stay within 30 feet-.
So, no, it's not broken..
 

I'd see it more like a way to make a multiclass concept possible instead of a broken class. Sure has a lot of abilities, but look at the Monk, that one also looks so broken at first glance... ;)

Bye
Thanee
 

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