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<blockquote data-quote="Devilbass" data-source="post: 6754109" data-attributes="member: 6686729"><p>Sure, but the Bladesinger doesn't have 55-60 HP and the ability to take half damage on 1/3 to 1/2 of the attacks they'll take like the Barbarian. And it's not like the Barbarian's AC has to be so much worse; at level 5 while the Bladsinger can rock a 20 AC for two fights each rest using Mage Armor and throw the odd fireball, the Barb could easily be running a 15-18 AC unarmoured depending on DEX and whether or not they're using a shield. Honestly, Barbarians have superior defense overall, and superior melee capability, even comparing them at level 6 so they both have extra attack. A Bladesinger needs to use spells to match a Barbarian in this capacity, maybe Mirror Image or some such. But that's okay, and I think kind of the point - a Bladesinger is a powerful melee character provided they invest in it. And for every Mirror Image cast, that's one less Scorching Ray, or Shatter, or Detect Thoughts, or Hold Person. </p><p></p><p>Along the same lines, a Monk at level 5 will have a 16 or 17 AC (all the time) with slightly higher HP (under the likely assumption of equal investment into CON from both). On top of that, Monk's have a whole bunch of defensive and mobility options (including a near at-will teleport for shadow monks at level 6). So really, Monks have at least as good defensive abilities overall here as a Bladesinger, if not better. Again, they won't be dropping fireballs at these levels, but they have good (3*1d6+4) at-will damage with ways to increase, as well as debuffs and things to apply. Monks may not have the staying power of Barabarians, but they probably don't need it given their grab-bag of other options. A Bladesinger is more comparable to a Monk, though once again, needs spells to attain the same level of defense/offense balance that a Monk has.</p><p></p><p>Really, if the Bladesinger had a lower AC, they'd probably be boned in melee.</p></blockquote><p></p>
[QUOTE="Devilbass, post: 6754109, member: 6686729"] Sure, but the Bladesinger doesn't have 55-60 HP and the ability to take half damage on 1/3 to 1/2 of the attacks they'll take like the Barbarian. And it's not like the Barbarian's AC has to be so much worse; at level 5 while the Bladsinger can rock a 20 AC for two fights each rest using Mage Armor and throw the odd fireball, the Barb could easily be running a 15-18 AC unarmoured depending on DEX and whether or not they're using a shield. Honestly, Barbarians have superior defense overall, and superior melee capability, even comparing them at level 6 so they both have extra attack. A Bladesinger needs to use spells to match a Barbarian in this capacity, maybe Mirror Image or some such. But that's okay, and I think kind of the point - a Bladesinger is a powerful melee character provided they invest in it. And for every Mirror Image cast, that's one less Scorching Ray, or Shatter, or Detect Thoughts, or Hold Person. Along the same lines, a Monk at level 5 will have a 16 or 17 AC (all the time) with slightly higher HP (under the likely assumption of equal investment into CON from both). On top of that, Monk's have a whole bunch of defensive and mobility options (including a near at-will teleport for shadow monks at level 6). So really, Monks have at least as good defensive abilities overall here as a Bladesinger, if not better. Again, they won't be dropping fireballs at these levels, but they have good (3*1d6+4) at-will damage with ways to increase, as well as debuffs and things to apply. Monks may not have the staying power of Barabarians, but they probably don't need it given their grab-bag of other options. A Bladesinger is more comparable to a Monk, though once again, needs spells to attain the same level of defense/offense balance that a Monk has. Really, if the Bladesinger had a lower AC, they'd probably be boned in melee. [/QUOTE]
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