Opinions on Combat Facing variant and Hexgrid Variant

Veven1290

First Post
What experiences have you guys (and gals) had with either of these two variant rules? Thinking about using one or both of them in a campaign and I am curious about the effects it will have on play.

It seems Combat facing makes things easier on a ranged rogue since you only have to be in an enemies rear space instead of denying him his dex to AC. It also seems to make it more difficult for a melee rogue since flanking no longer grants sneak attacks.

Something about the Hex grid that i find curious is that (unless i am looking at these charts wrong) area spells have larger areas. A 5 foot radius on a square grid affects 4 spaces on a grid intersection (according to the DMG) and a 5 foot radius spell in a hex grid affects 7 spaces (the center space, and the 6 surrounding it). This seems like a big boost in power so please tell me i am wrong about this.
 

log in or register to remove this ad


Attachments

  • hex issue.PNG
    hex issue.PNG
    20.7 KB · Views: 412

You are completely right on the radius issue. Measuring from a hex grid intersection still gives more spaces hit for radius greater than 5' for hexes over squares. Measuring from a central space is excessive.


Alright, measuring from an intersection it is, that looks a lot more manageable.

Another question while we're on the topic, I've been playing a wizard who uses sculpted spells pretty frequently, typically the 4 10ft cubes option. How would you adjudicate cubes with a hex grid? we have just been doing the same space a large creature takes up, (so one intersection and the three hexes surrounding it) does that sound right? How would you make cubes of a size greater than 10ft?
 

Remove ads

Top