Hi qp,
Thanks for the detailed response. Congrats on the early access release.
It's quite possible i did pick the protagonists that have more defensive powers. I only tried it with 4 of them that I had selected at random. so I probably didn't choose one that had strong attack powers. Although I don't really understand the gameplay, it does seem like even the ones with primarily defensive powers should have some reasonable attack power in some format, for the purposes of a demo...it was confusing when all I could find were fist attacks. It made it seem like something was incomplete in those characters. I tried using one to punch another and they had a pretty low percent chance to hit so I just kept missing and missing when I tried. Perhaps for the purposes a demo to allow visitrs to test out combat, you should make the characters more rounded with clear attack and defense options. You might want to boost up their powers beyond starter levels to give a greater range of options to play with.
Right click, gotcha. I'll try the demo again and try that out with other PCs. I did do the punch attack and saw the total results--although I mostly just missed and missed. After like 10 tries, I hit. Since i don't know the damage system yet either, I wasn't clear if/how damage was applied on a hit. I was just kind of oblivious to that.
I don't recall if I tried resizing the character sheet. I'll try it if I do another demo trial. I did first try logging in as a player instead of GM and I think I was a bit confused because I didn't see a left hand menu with the measurement tool and other basic buttons. Maybe it was shrunk down and I didn't spot it?
Basically regarding my concerns about future updates, etc...do you have a rough priority roadmap of what you will release after the first Foundry module? Will there be an enemies guide with NPCS? Do you have adventure scenarios planned to release with maps and if so, what is the timeline on the first couple?
I do like homebrew...my 5e campaign is fully homebrew...but when I'm learning a new system I much prefer to run a module. Like for Blade Runner I've been running Electric Dreams, the first pre-written adventure, and I plan to run the second after too. Free League does an amazing job with the digital handouts and content for that scenario, it's a good model for what to include in an adventure scenario for Foundry.
Hi Juxtapozbliss,
Thank you again for taking the time to provide us with your feedback, it's greatly appreciated!
In regards to the demo, yes in hindsight we should have prepared a much better demo experience, regardless, all the points you mention will be addressed in the System & Demo that will be made available as a free System on Foundry VTT in a few days, so stay tuned for more info soon™
In regards to your concerns about future updates, we do have an extensive roadmap planned and everything will be revealed soon after we wrap up our first Kickstarter campaign - depending on how many stretch goals we unlock, now that our first project is funded. You can see the milestones we have completed, since the game's inception, on the
official roadmap of our website.
5xAntagonists (Enemies) and 5xNPCs are already part of the Introductory Zine & Module & they come with a guide on their abilities and capabilities and descriptions for Narrators. We also provide Early Access to our Website, with 500+ unique Metapowers, Antagonists, Possessions and lots of other content that is fully fleshed-out and play-tested by our Closed Alpha/Beta members.
We still label it 'Early Access' as we want to set the proper expectations, since much of the art is still missing, but most importantly, more player feedback, to be considered 'done & polished'. Some of this content will be released as part of the Core Module, while other parts will be integrated in upcoming Sagas (adventures/campaigns), Meta-Arenas (combat-focused-oneshots) and other similar type of releases.
In terms of content quality and packaging/features, the Free League content indeed deserves the high praise! Although we don't feel it's fair to expect this level of quality from a newborn startup's first project, we do strive for such level of quality, nonetheless! However, we do not plan to create a similar packaged offer just yet!
The reason is, that we want to first focus on delivering, the customized Saga experiences, to our Closed Alpha/Beta groups & those that pledged on the Saga-tier reward during the KS campaign. Think of those Sagas as a fully customized adventure experience, built from scratch based on the setting & style preferences of each of the 5 groups that will get this reward.
We have a plethora of assets and content to use & many stories to tell for those first official Sagas and after we deliver those sessions, we will focus on packaging and releasing our Sagas in a more 'structured/package' format. This should be wrapped up by the end of 2024, when we also plan to be finalizing the Core Module, so all future content we release in 2025 and onwards will require that Module as a base & deliver content on top of it.
Now if the KS ends without any Saga-tier reward pledge, we will still deliver the custom Sagas we have planned for our Closed Alpha/Beta members and most probably open up the invitation to the Backers of the Session-tier reward pledges instead. Still, it will probably accelerate the plan to deliver the more 'structured/packaged' content sooner, probably by late 2024/early 2025.
Again, thank you for your time & feedback!
qp