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Opinions on this Kickstarter game - Metanthropes?
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<blockquote data-quote="Juxtapozbliss" data-source="post: 9271495" data-attributes="member: 7042149"><p>Thanks for chiming in. I'll watch the demo. What RPG system would you compare your rule set to? What is the closest level of crunchiness? Where does it fall in the narrative vs. tactical spectrum? I'm kind of personally on the spectrum between medium and heavy crunchiness, as my preference. I run 5e games as well as Blade Runner from Free League. And I'm trying to get a Champions Hero System 6e campaign off the ground as well. That rule set is super crunchy while Blade Runner is much simpler than 5e but still somewhat tactical. I do like the BR system a lot, however I my team primarily enjoys tactical map-based combat. It scratches a different itch for us, but I feel like we'll probably always need both types of games. More narrative game systems are probably not our cup of tea.</p><p></p><p>Can you provide any further info about your team's historical credentials executing RPG rule systems? Also, I've supported a few Kickstarters that have unfortunately failed to materialize what was promised and that's obviously very disappointing. Another risk here is how long term the support will be for the game--obviously you want to succeed but what confidence can you provide of future support for it?</p></blockquote><p></p>
[QUOTE="Juxtapozbliss, post: 9271495, member: 7042149"] Thanks for chiming in. I'll watch the demo. What RPG system would you compare your rule set to? What is the closest level of crunchiness? Where does it fall in the narrative vs. tactical spectrum? I'm kind of personally on the spectrum between medium and heavy crunchiness, as my preference. I run 5e games as well as Blade Runner from Free League. And I'm trying to get a Champions Hero System 6e campaign off the ground as well. That rule set is super crunchy while Blade Runner is much simpler than 5e but still somewhat tactical. I do like the BR system a lot, however I my team primarily enjoys tactical map-based combat. It scratches a different itch for us, but I feel like we'll probably always need both types of games. More narrative game systems are probably not our cup of tea. Can you provide any further info about your team's historical credentials executing RPG rule systems? Also, I've supported a few Kickstarters that have unfortunately failed to materialize what was promised and that's obviously very disappointing. Another risk here is how long term the support will be for the game--obviously you want to succeed but what confidence can you provide of future support for it? [/QUOTE]
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