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Opinions on this Kickstarter game - Metanthropes?
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<blockquote data-quote="Juxtapozbliss" data-source="post: 9273411" data-attributes="member: 7042149"><p>Hi qp,</p><p></p><p>Thanks for the detailed response. Congrats on the early access release.</p><p></p><p>It's quite possible i did pick the protagonists that have more defensive powers. I only tried it with 4 of them that I had selected at random. so I probably didn't choose one that had strong attack powers. Although I don't really understand the gameplay, it does seem like even the ones with primarily defensive powers should have some reasonable attack power in some format, for the purposes of a demo...it was confusing when all I could find were fist attacks. It made it seem like something was incomplete in those characters. I tried using one to punch another and they had a pretty low percent chance to hit so I just kept missing and missing when I tried. Perhaps for the purposes a demo to allow visitrs to test out combat, you should make the characters more rounded with clear attack and defense options. You might want to boost up their powers beyond starter levels to give a greater range of options to play with.</p><p></p><p>Right click, gotcha. I'll try the demo again and try that out with other PCs. I did do the punch attack and saw the total results--although I mostly just missed and missed. After like 10 tries, I hit. Since i don't know the damage system yet either, I wasn't clear if/how damage was applied on a hit. I was just kind of oblivious to that.</p><p></p><p>I don't recall if I tried resizing the character sheet. I'll try it if I do another demo trial. I did first try logging in as a player instead of GM and I think I was a bit confused because I didn't see a left hand menu with the measurement tool and other basic buttons. Maybe it was shrunk down and I didn't spot it?</p><p></p><p>Basically regarding my concerns about future updates, etc...do you have a rough priority roadmap of what you will release after the first Foundry module? Will there be an enemies guide with NPCS? Do you have adventure scenarios planned to release with maps and if so, what is the timeline on the first couple?</p><p></p><p>I do like homebrew...my 5e campaign is fully homebrew...but when I'm learning a new system I much prefer to run a module. Like for Blade Runner I've been running Electric Dreams, the first pre-written adventure, and I plan to run the second after too. Free League does an amazing job with the digital handouts and content for that scenario, it's a good model for what to include in an adventure scenario for Foundry.</p></blockquote><p></p>
[QUOTE="Juxtapozbliss, post: 9273411, member: 7042149"] Hi qp, Thanks for the detailed response. Congrats on the early access release. It's quite possible i did pick the protagonists that have more defensive powers. I only tried it with 4 of them that I had selected at random. so I probably didn't choose one that had strong attack powers. Although I don't really understand the gameplay, it does seem like even the ones with primarily defensive powers should have some reasonable attack power in some format, for the purposes of a demo...it was confusing when all I could find were fist attacks. It made it seem like something was incomplete in those characters. I tried using one to punch another and they had a pretty low percent chance to hit so I just kept missing and missing when I tried. Perhaps for the purposes a demo to allow visitrs to test out combat, you should make the characters more rounded with clear attack and defense options. You might want to boost up their powers beyond starter levels to give a greater range of options to play with. Right click, gotcha. I'll try the demo again and try that out with other PCs. I did do the punch attack and saw the total results--although I mostly just missed and missed. After like 10 tries, I hit. Since i don't know the damage system yet either, I wasn't clear if/how damage was applied on a hit. I was just kind of oblivious to that. I don't recall if I tried resizing the character sheet. I'll try it if I do another demo trial. I did first try logging in as a player instead of GM and I think I was a bit confused because I didn't see a left hand menu with the measurement tool and other basic buttons. Maybe it was shrunk down and I didn't spot it? Basically regarding my concerns about future updates, etc...do you have a rough priority roadmap of what you will release after the first Foundry module? Will there be an enemies guide with NPCS? Do you have adventure scenarios planned to release with maps and if so, what is the timeline on the first couple? I do like homebrew...my 5e campaign is fully homebrew...but when I'm learning a new system I much prefer to run a module. Like for Blade Runner I've been running Electric Dreams, the first pre-written adventure, and I plan to run the second after too. Free League does an amazing job with the digital handouts and content for that scenario, it's a good model for what to include in an adventure scenario for Foundry. [/QUOTE]
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