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Opinions on this Kickstarter game - Metanthropes?
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<blockquote data-quote="The Orchestrator (qp)" data-source="post: 9273507" data-attributes="member: 7044869"><p>Hi Juxtapozbliss,</p><p></p><p>Thank you again for taking the time to provide us with your feedback, it's greatly appreciated!</p><p></p><p>In regards to the demo, yes in hindsight we should have prepared a much better demo experience, regardless, all the points you mention will be addressed in the System & Demo that will be made available as a free System on Foundry VTT in a few days, so stay tuned for more info soon™</p><p></p><p>In regards to your concerns about future updates, we do have an extensive roadmap planned and everything will be revealed soon after we wrap up our first Kickstarter campaign - depending on how many stretch goals we unlock, now that our first project is funded. You can see the milestones we have completed, since the game's inception, on the <a href="https://www.metanthropes.com/stratagem/projects/1-metanthropes-roadmap/" target="_blank">official roadmap of our website</a>.</p><p></p><p>5xAntagonists (Enemies) and 5xNPCs are already part of the Introductory Zine & Module & they come with a guide on their abilities and capabilities and descriptions for Narrators. We also provide Early Access to our Website, with 500+ unique Metapowers, Antagonists, Possessions and lots of other content that is fully fleshed-out and play-tested by our Closed Alpha/Beta members.</p><p></p><p>We still label it 'Early Access' as we want to set the proper expectations, since much of the art is still missing, but most importantly, more player feedback, to be considered 'done & polished'. Some of this content will be released as part of the Core Module, while other parts will be integrated in upcoming Sagas (adventures/campaigns), Meta-Arenas (combat-focused-oneshots) and other similar type of releases.</p><p></p><p>In terms of content quality and packaging/features, the Free League content indeed deserves the high praise! Although we don't feel it's fair to expect this level of quality from a newborn startup's first project, we do strive for such level of quality, nonetheless! However, we do not plan to create a similar packaged offer just yet!</p><p></p><p>The reason is, that we want to first focus on delivering, the customized Saga experiences, to our Closed Alpha/Beta groups & those that pledged on the Saga-tier reward during the KS campaign. Think of those Sagas as a fully customized adventure experience, built from scratch based on the setting & style preferences of each of the 5 groups that will get this reward.</p><p></p><p>We have a plethora of assets and content to use & many stories to tell for those first official Sagas and after we deliver those sessions, we will focus on packaging and releasing our Sagas in a more 'structured/package' format. This should be wrapped up by the end of 2024, when we also plan to be finalizing the Core Module, so all future content we release in 2025 and onwards will require that Module as a base & deliver content on top of it.</p><p></p><p>Now if the KS ends without any Saga-tier reward pledge, we will still deliver the custom Sagas we have planned for our Closed Alpha/Beta members and most probably open up the invitation to the Backers of the Session-tier reward pledges instead. Still, it will probably accelerate the plan to deliver the more 'structured/packaged' content sooner, probably by late 2024/early 2025.</p><p></p><p>Again, thank you for your time & feedback!</p><p>qp</p></blockquote><p></p>
[QUOTE="The Orchestrator (qp), post: 9273507, member: 7044869"] Hi Juxtapozbliss, Thank you again for taking the time to provide us with your feedback, it's greatly appreciated! In regards to the demo, yes in hindsight we should have prepared a much better demo experience, regardless, all the points you mention will be addressed in the System & Demo that will be made available as a free System on Foundry VTT in a few days, so stay tuned for more info soon™ In regards to your concerns about future updates, we do have an extensive roadmap planned and everything will be revealed soon after we wrap up our first Kickstarter campaign - depending on how many stretch goals we unlock, now that our first project is funded. You can see the milestones we have completed, since the game's inception, on the [URL='https://www.metanthropes.com/stratagem/projects/1-metanthropes-roadmap/']official roadmap of our website[/URL]. 5xAntagonists (Enemies) and 5xNPCs are already part of the Introductory Zine & Module & they come with a guide on their abilities and capabilities and descriptions for Narrators. We also provide Early Access to our Website, with 500+ unique Metapowers, Antagonists, Possessions and lots of other content that is fully fleshed-out and play-tested by our Closed Alpha/Beta members. We still label it 'Early Access' as we want to set the proper expectations, since much of the art is still missing, but most importantly, more player feedback, to be considered 'done & polished'. Some of this content will be released as part of the Core Module, while other parts will be integrated in upcoming Sagas (adventures/campaigns), Meta-Arenas (combat-focused-oneshots) and other similar type of releases. In terms of content quality and packaging/features, the Free League content indeed deserves the high praise! Although we don't feel it's fair to expect this level of quality from a newborn startup's first project, we do strive for such level of quality, nonetheless! However, we do not plan to create a similar packaged offer just yet! The reason is, that we want to first focus on delivering, the customized Saga experiences, to our Closed Alpha/Beta groups & those that pledged on the Saga-tier reward during the KS campaign. Think of those Sagas as a fully customized adventure experience, built from scratch based on the setting & style preferences of each of the 5 groups that will get this reward. We have a plethora of assets and content to use & many stories to tell for those first official Sagas and after we deliver those sessions, we will focus on packaging and releasing our Sagas in a more 'structured/package' format. This should be wrapped up by the end of 2024, when we also plan to be finalizing the Core Module, so all future content we release in 2025 and onwards will require that Module as a base & deliver content on top of it. Now if the KS ends without any Saga-tier reward pledge, we will still deliver the custom Sagas we have planned for our Closed Alpha/Beta members and most probably open up the invitation to the Backers of the Session-tier reward pledges instead. Still, it will probably accelerate the plan to deliver the more 'structured/packaged' content sooner, probably by late 2024/early 2025. Again, thank you for your time & feedback! qp [/QUOTE]
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