MoutonRustique
Explorer
This thread got me thinking about low vs high level play with regards to mobility, "tanking" and opportunity attacks.
The thread illustrates something that's been obvious for a while : fighters gain most of their damage through multiple attacks while the individual attack damage itself increases moderately - but it just now kind of clicked for me to wonder what that will mean in high levels with regards to opportunity attacks.
At low levels, a single fighter attack is a very big deal to most creatures. As such, taking an OA is quite a dis-incentive to ignoring the metal-clad weapon wielder. Even if there are many creatures and the metal-dude only gets one OA per round, you could say that none want to go first and so no-one goes.
At higher levels, a single fighter attack is very much less of a big deal (three of them still hurts, but one is a good deal more acceptable). Ignoring that hard-to-hit metal-dude to go after softer targets seems like a much better plan then. This seems a strange evolution to me...
While I understand that "tanking" is mostly out, I'm wondering about some curious possible effects from the "single attack" AO and the "damage through multiple attacks" mechanics. Especially if other classes have melee capabilities that don't derive from multiple attacks - don't have the PHB, are there?
Am I the only one pondering on this? (Like the silence thing...)
The thread illustrates something that's been obvious for a while : fighters gain most of their damage through multiple attacks while the individual attack damage itself increases moderately - but it just now kind of clicked for me to wonder what that will mean in high levels with regards to opportunity attacks.
At low levels, a single fighter attack is a very big deal to most creatures. As such, taking an OA is quite a dis-incentive to ignoring the metal-clad weapon wielder. Even if there are many creatures and the metal-dude only gets one OA per round, you could say that none want to go first and so no-one goes.
At higher levels, a single fighter attack is very much less of a big deal (three of them still hurts, but one is a good deal more acceptable). Ignoring that hard-to-hit metal-dude to go after softer targets seems like a much better plan then. This seems a strange evolution to me...
While I understand that "tanking" is mostly out, I'm wondering about some curious possible effects from the "single attack" AO and the "damage through multiple attacks" mechanics. Especially if other classes have melee capabilities that don't derive from multiple attacks - don't have the PHB, are there?
Am I the only one pondering on this? (Like the silence thing...)