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Opportunity Attacks - no limit ?
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<blockquote data-quote="DracoSuave" data-source="post: 5466895" data-attributes="member: 71571"><p>In your case tho, an ability granting an MBA isn't changing how MBAs work. That's why that case does not work. Also, the power that is granting that MBA can work if the target is in range of the person you are granting the MBA to. The power -works-. That's not the same thing as having a feat that -cannot work-. The example is not analogous.</p><p></p><p>Polearm is changing how OAs work, it absolutely has to. You admit it the second you say that it changes the trigger. The trigger is part of the text of the power itself, so the moment you say 'It has a different trigger' you've changed how the power works. But you cannot say 'That's all it can change' because if Polearm Gamble is changing how OA works, you cannot then say it does not change how OA works.</p><p></p><p>You admit it changes how OA works, and you admit there's a contradiction that stops Polearm Gamble from happening.</p><p></p><p>The range has to change as well, if the trigger changes. Polearm Gamble isn't explicitly changing the trigger either... are you suggesting that powers that grant Melee Basic Attacks can't work because MBA is a Standard Action? Of course not. When the rules change, the rules change.</p><p></p><p>Putting your head in the sand and refusing to execute SvG isn't good execution of the rules. Sure some game elements now do nothing... often it is because they're redundant. Abilities that allowed you to charge in ways you couldn't before but can now do actually work, they just don't do anything because they don't create a contradiction in the rules.</p><p></p><p>In other cases, it's often because the game element was designed to interract with a game rule that no longer exists, and therefore it never comes up. Stealth powers like you mentioned come to mind, because they simply don't have anything to interract with. Obviously those can't be brute forced.</p><p></p><p>In those kinds of cases, yes, they stop working.</p><p></p><p>Polearm Gamble, however, is NOT redundant, and it DOES interact with existing rule elements. It's not the same thing at all.</p><p></p><p>There's three basic rules. One is 'always round down' and not important....</p><p></p><p>The other two are 'Yes, things can break the rules' and 'if they do, they win.' Polearm Gamble breaks the rules, ergo, it wins. Page 11. PHB.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5466895, member: 71571"] In your case tho, an ability granting an MBA isn't changing how MBAs work. That's why that case does not work. Also, the power that is granting that MBA can work if the target is in range of the person you are granting the MBA to. The power -works-. That's not the same thing as having a feat that -cannot work-. The example is not analogous. Polearm is changing how OAs work, it absolutely has to. You admit it the second you say that it changes the trigger. The trigger is part of the text of the power itself, so the moment you say 'It has a different trigger' you've changed how the power works. But you cannot say 'That's all it can change' because if Polearm Gamble is changing how OA works, you cannot then say it does not change how OA works. You admit it changes how OA works, and you admit there's a contradiction that stops Polearm Gamble from happening. The range has to change as well, if the trigger changes. Polearm Gamble isn't explicitly changing the trigger either... are you suggesting that powers that grant Melee Basic Attacks can't work because MBA is a Standard Action? Of course not. When the rules change, the rules change. Putting your head in the sand and refusing to execute SvG isn't good execution of the rules. Sure some game elements now do nothing... often it is because they're redundant. Abilities that allowed you to charge in ways you couldn't before but can now do actually work, they just don't do anything because they don't create a contradiction in the rules. In other cases, it's often because the game element was designed to interract with a game rule that no longer exists, and therefore it never comes up. Stealth powers like you mentioned come to mind, because they simply don't have anything to interract with. Obviously those can't be brute forced. In those kinds of cases, yes, they stop working. Polearm Gamble, however, is NOT redundant, and it DOES interact with existing rule elements. It's not the same thing at all. There's three basic rules. One is 'always round down' and not important.... The other two are 'Yes, things can break the rules' and 'if they do, they win.' Polearm Gamble breaks the rules, ergo, it wins. Page 11. PHB. [/QUOTE]
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