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General Tabletop Discussion
*Pathfinder & Starfinder
Opportunity Attacks - no limit ?
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<blockquote data-quote="DracoSuave" data-source="post: 5471264" data-attributes="member: 71571"><p>Shifting and Forced Movement explicitly call out Opportunity Actions, which means that they are specific rules over the general.</p><p></p><p>That is a terrible example.</p><p></p><p>The 'general rule' is something written in Opportunity Attack. Polearm Gamble explicitly changes how Opportunity Attack works. Not rocket science.</p><p></p><p></p><p></p><p>This is because the rule -specifically- sets a limits on stealth checks regardless of the cause. If you have a power that says you can make additional stealth checks, or that you can make a stealth check to avoid losing the hidden status, those work just fine because they break the rules.</p><p></p><p>The only set limitation Opportunity Attack has is the once per turn rule. And that's not even a part of Opportunity Attack, that's the rule for opportunity actions. Nor is the inability of it to trigger from shifts and forced movement a rule that is actually a part of opportunity attack.</p><p></p><p></p><p></p><p>Except the precedent is completely different.</p><p></p><p>Roundabout Charge didn't 'stop working.' If you had Roundabout Charge, you could use it just fine. There just wasn't any point, because Roundabout Charge became a part of Charge. </p><p></p><p>You're claiming that Polearm Gamble cannot make Opportunity Attack work even tho it calls out opportunity attack explicitly because opportunity attack forbids it from working. That's not the same thing as Roundabout Charge doing nothing because charge now incorporates the feat as how the thing works.</p><p></p><p>The situations are no more similar to each other than a carrot is similar to an orange. They share a quality, but if you're talking about citrus fruit and things specific to citrus fruit, bringing up a carrot just because it is colored orange and oranges are citrus fruit doesn't actually add to the discussion.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5471264, member: 71571"] Shifting and Forced Movement explicitly call out Opportunity Actions, which means that they are specific rules over the general. That is a terrible example. The 'general rule' is something written in Opportunity Attack. Polearm Gamble explicitly changes how Opportunity Attack works. Not rocket science. This is because the rule -specifically- sets a limits on stealth checks regardless of the cause. If you have a power that says you can make additional stealth checks, or that you can make a stealth check to avoid losing the hidden status, those work just fine because they break the rules. The only set limitation Opportunity Attack has is the once per turn rule. And that's not even a part of Opportunity Attack, that's the rule for opportunity actions. Nor is the inability of it to trigger from shifts and forced movement a rule that is actually a part of opportunity attack. Except the precedent is completely different. Roundabout Charge didn't 'stop working.' If you had Roundabout Charge, you could use it just fine. There just wasn't any point, because Roundabout Charge became a part of Charge. You're claiming that Polearm Gamble cannot make Opportunity Attack work even tho it calls out opportunity attack explicitly because opportunity attack forbids it from working. That's not the same thing as Roundabout Charge doing nothing because charge now incorporates the feat as how the thing works. The situations are no more similar to each other than a carrot is similar to an orange. They share a quality, but if you're talking about citrus fruit and things specific to citrus fruit, bringing up a carrot just because it is colored orange and oranges are citrus fruit doesn't actually add to the discussion. [/QUOTE]
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Opportunity Attacks - no limit ?
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