Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Opportunity Attacks - no limit ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 5472206" data-attributes="member: 71571"><p>The problem with this logic is that you admit the new trigger asigned from Polearm Gamble is valid. Which means that the <strong>Trigger:</strong> entry in the power Opportunity Attack is ignored by Polearm Gamble, otherwise Polearm Gamble would fail... cause as you state yourself 'Polearm Gamble doesn't change Opportunity Attack.'</p><p></p><p>So, quibbling about range is a minor issue when OA's text doesn't allow it 'because it's a power' to be triggered by alternative means? When Polearm Gamble triggers it, you can choose to ignore the trigger but not other aspects of the power that Polearm Gamble requires to function?</p><p></p><p>Bullocks. That's NOT how SvG works. The moment you relent that you have to ignore parts of Opportunity Attack (the trigger entry) for Polearm Gamble to function, then you are relenting you are ignoring parts of Opportunity Attack in order for Polearm Gamble to function. It no longer matters at this stage that Opportunity Attack is a power, an action, or any other type of game element. Polearm Gamble necessitates change to work, ergo, that change occurs.</p><p></p><p>This is analogous to how Commander's Strike works. You cannot make a 'An ally makes a basic attack' attack roll, and yet... there it is. As there you are not actually making an attack roll, there is no hit, and yet... there it is. And as the attack has already happened, the Hit: line shouldn't be able to change the basic attack, and yet... there it is.</p><p></p><p>A game element calling a power into play cannot be rendered invalidated by that game element <strong>alone.</strong> Circumstances can, in the case of stealth. Other effects can, in the case of conditions. Those are specific instances that trump the game element in question. However, Opportunity Attack, alone, is insufficient to invalidate Polearm Gamble. Your weapon reach is a specific circumstance that can render the MBA of OA invalid. Being dazed is a specific circumstance that can render the OA itself invalid. But absolutely no line of text within OA itself can be used as 'Well Polearm Gamble can't ever work.' Because by saying that, by even ADMITTING that, you've pointed out a contradiction between Polearm Gamble and OA. </p><p></p><p>That is the important word right there. 'Contradiction.' The rules are absolutely clear on how to resolve this sort of contradiction. There is only one possible occurance that can occur to resolve it. Absolutely no other possibility is allowable under the rules, because the rules are 100% clear on what you must do.</p><p></p><p>The most specific thing wins. Period. End of discussion. If PG contradicts OA, PG wins. Nothing in OA can inherently stop that.</p><p></p><p><strong>The question I put to you is this: In order for Polearm Gamble to work, do you, in fact, relent that Polearm Gamble must break the rules?</strong></p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5472206, member: 71571"] The problem with this logic is that you admit the new trigger asigned from Polearm Gamble is valid. Which means that the [b]Trigger:[/b] entry in the power Opportunity Attack is ignored by Polearm Gamble, otherwise Polearm Gamble would fail... cause as you state yourself 'Polearm Gamble doesn't change Opportunity Attack.' So, quibbling about range is a minor issue when OA's text doesn't allow it 'because it's a power' to be triggered by alternative means? When Polearm Gamble triggers it, you can choose to ignore the trigger but not other aspects of the power that Polearm Gamble requires to function? Bullocks. That's NOT how SvG works. The moment you relent that you have to ignore parts of Opportunity Attack (the trigger entry) for Polearm Gamble to function, then you are relenting you are ignoring parts of Opportunity Attack in order for Polearm Gamble to function. It no longer matters at this stage that Opportunity Attack is a power, an action, or any other type of game element. Polearm Gamble necessitates change to work, ergo, that change occurs. This is analogous to how Commander's Strike works. You cannot make a 'An ally makes a basic attack' attack roll, and yet... there it is. As there you are not actually making an attack roll, there is no hit, and yet... there it is. And as the attack has already happened, the Hit: line shouldn't be able to change the basic attack, and yet... there it is. A game element calling a power into play cannot be rendered invalidated by that game element [b]alone.[/b] Circumstances can, in the case of stealth. Other effects can, in the case of conditions. Those are specific instances that trump the game element in question. However, Opportunity Attack, alone, is insufficient to invalidate Polearm Gamble. Your weapon reach is a specific circumstance that can render the MBA of OA invalid. Being dazed is a specific circumstance that can render the OA itself invalid. But absolutely no line of text within OA itself can be used as 'Well Polearm Gamble can't ever work.' Because by saying that, by even ADMITTING that, you've pointed out a contradiction between Polearm Gamble and OA. That is the important word right there. 'Contradiction.' The rules are absolutely clear on how to resolve this sort of contradiction. There is only one possible occurance that can occur to resolve it. Absolutely no other possibility is allowable under the rules, because the rules are 100% clear on what you must do. The most specific thing wins. Period. End of discussion. If PG contradicts OA, PG wins. Nothing in OA can inherently stop that. [b]The question I put to you is this: In order for Polearm Gamble to work, do you, in fact, relent that Polearm Gamble must break the rules?[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Opportunity Attacks - no limit ?
Top