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*Pathfinder & Starfinder
Opportunity Attacks - no limit ?
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<blockquote data-quote="DracoSuave" data-source="post: 5472282" data-attributes="member: 71571"><p>It names Opportunity Attack specifically. That's all that is necessary to make exceptions necessary for the game element to work. Once the game element makes the changes it needs to work, then we're cool.</p><p></p><p>The argument you are making is that Opportunity Attack's range 1 can trump Polearm Gamble's necessity that the range be ignored in order to function. That is no more the case than Commander's Strike needs to respect the action necessary to use a Melee Basic Attack even tho it does not specifically state the attack's action changes.</p><p></p><p>The reason range needs to be respected for Melee Basic Attack is because Commander's Strike does not need to alter Melee Basic Attack's range in order to function. Polearm Gamble needs to alter OA's range in order to function.</p><p></p><p>Commander's Strike wins without changing the range of MBA. Polearm Gamble cannot win without changing the range of OA. Polearm Gamble wins without changing the range of MBA. (use a reach weapon)</p><p></p><p>Now do you see the difference here? If an element needs to change something to win, it does so. If it does not, it does not do so. Winning trumps everything else, because that's what the rule dictates. It wins. Not 'it only wins specific exacting things it says it wins even if it invalidates the game element.'</p><p></p><p></p><p></p><p>"Things only do what they say they do." is actually NOT written in the PHB, nor is it in SvG, nor is it in SRME.</p><p></p><p>What it DOES say is: When a game element needs to break the rules in order to work, it DOES so. </p><p></p><p>What it DOES say is: When a specific game element contradicts a general rule, the specific element wins.</p><p></p><p>You have a contradiction. You have a game element that has to break the rules in order to work. Both rules are satisfied. The notion here is that it has to in order to work.</p><p></p><p>This is NOT magic the gathering, and you cannot expect nor impose the same burden on a roleplaying game. Nor should you. Particularily when you relent that the feat SHOULD work but CAN'T because of rules templating. The thing is, the rules already have that situation covered anyways. Polearm Gamble breaks the rules, goes ahead and does its thing.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5472282, member: 71571"] It names Opportunity Attack specifically. That's all that is necessary to make exceptions necessary for the game element to work. Once the game element makes the changes it needs to work, then we're cool. The argument you are making is that Opportunity Attack's range 1 can trump Polearm Gamble's necessity that the range be ignored in order to function. That is no more the case than Commander's Strike needs to respect the action necessary to use a Melee Basic Attack even tho it does not specifically state the attack's action changes. The reason range needs to be respected for Melee Basic Attack is because Commander's Strike does not need to alter Melee Basic Attack's range in order to function. Polearm Gamble needs to alter OA's range in order to function. Commander's Strike wins without changing the range of MBA. Polearm Gamble cannot win without changing the range of OA. Polearm Gamble wins without changing the range of MBA. (use a reach weapon) Now do you see the difference here? If an element needs to change something to win, it does so. If it does not, it does not do so. Winning trumps everything else, because that's what the rule dictates. It wins. Not 'it only wins specific exacting things it says it wins even if it invalidates the game element.' "Things only do what they say they do." is actually NOT written in the PHB, nor is it in SvG, nor is it in SRME. What it DOES say is: When a game element needs to break the rules in order to work, it DOES so. What it DOES say is: When a specific game element contradicts a general rule, the specific element wins. You have a contradiction. You have a game element that has to break the rules in order to work. Both rules are satisfied. The notion here is that it has to in order to work. This is NOT magic the gathering, and you cannot expect nor impose the same burden on a roleplaying game. Nor should you. Particularily when you relent that the feat SHOULD work but CAN'T because of rules templating. The thing is, the rules already have that situation covered anyways. Polearm Gamble breaks the rules, goes ahead and does its thing. [/QUOTE]
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Opportunity Attacks - no limit ?
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