This is one of the most annoying things about pathfinder, and by extension 3.x which is where pathfinder inherited it.
It's a clever system that ideally allows the beat-sticks to defend the squishies. The problem is that unless you really specialize in trip/disarm/grapple/sunder it doesn't work, and against most high level monsters not even specializing will help you.
The problem stems from the fact that the fighter types don't deal enough damage on any single non-charge attack to dissuade a monster from rushing past them and chomping the wizard before said mage gets off a lightning bolt or something.
How does the barbarian or the paladin stop a hill-giant from walking past them and sitting on the sorcerer?
So I guess the question is is there a rule I'm over looking? or a good house-rule fix/concept from another game I can steal?
Our mages are getting really tired of the giant snakes just whipping past the fighters with a couple scratches and forcing the robe wearers into grapples.
It's a clever system that ideally allows the beat-sticks to defend the squishies. The problem is that unless you really specialize in trip/disarm/grapple/sunder it doesn't work, and against most high level monsters not even specializing will help you.
The problem stems from the fact that the fighter types don't deal enough damage on any single non-charge attack to dissuade a monster from rushing past them and chomping the wizard before said mage gets off a lightning bolt or something.
How does the barbarian or the paladin stop a hill-giant from walking past them and sitting on the sorcerer?
So I guess the question is is there a rule I'm over looking? or a good house-rule fix/concept from another game I can steal?
Our mages are getting really tired of the giant snakes just whipping past the fighters with a couple scratches and forcing the robe wearers into grapples.