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Opportunity Knocks III (Need confirmations, space for standby PCs)

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Emiricol

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Adventure Name: Opportunity Knocks III
DM: Emiricol
Level(s): (of Participants) 1st
Region: Middle Lands
Kingdom: Mittendein
Date/Time: Sunday, April 18th, 12pm-5pm Pacific (3pm-7pm Eastern)
Expected Duration of this session: 3-5 hours
Format: 1-shot adventure, played via OpenRPG (www.openrpg.com) - virtual tabletop gaming software (Windows, Linux, Mac)

Adventure Plug: The Kaiser of Mittendein has ordered the construction of a fortress where the town of Tillich was razed by goblins several years ago. The work there is progressing well and commoners are returning to the area under the protection of the Mittendein army. Strange events are beginning to take place in the area, which has attracted adventurous people as well.

In the first adventure, the party whacked a squad of goblins and uncovered a potentially valuable clue - a bit of parchment with a note written in Thusesti, but in the Ulruz style. What is an Ulruzian doing talking to goblins in Mittendein? And why did the goblins have tribal markings unfamiliar to anyone in the region?

In the last adventure, they'd discovered that there was a band of goblins led by a hobgoblin Centurion (Ulruz native?) gathering forces to take the border fort under construction, but at odds with a druid in the area who also wanted to take the fort, but to destroy rather than conquer. They managed to survive an encounter with six goblins, and now must venture forth. Their mission? Not to slay goblins, but to return with intelligence.

Restrictions: 3.5 rules; no CN or evil; PK-

Official Participants: (added as they are Checked In)




  1. Sathisis (confirmed)
  2. Ta'hl (confirmed)
  3. Fenbrethil (confirmed)
  4. Leena (confirmed)
  5. Reserve #1 (Available)
  6. Reserve #2 (Available)
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ADVENTURE COMPLETED

Participants: PCs Leena, Tahl, Fenbrethil, Sathisis.
XP each: 300 Leena, 300 Tahl, 300 Sathisis, 150 Fenbrethil (logged early)
Summary: The DM had to log early, but the roleplaying was good. The party nearly encountered something the night they slept in the goblin camp, but whoever it was heard them and faded back, disguising their tracks quite well.

The next day the group headed south once more, and encountered an ancient and powerful Dryad. To prove their friendliness, Leena the barbarian allowed the Dryad to cast a spell upon her, which compelled her to view the Dryad as her best friend.

The Dryad, convinced their mission was in her best interest, gave the group the information she knew about the strength and disposition of the goblins - there are nearly 50 of them, or were, and they are holed up in the ruins of old Tillich!
Treasure found: None
 
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If T'ahl should survive the night :-)

If T'ahl should survive the night - then yes - he will happily lend his sword - short as it may be - to fight the good fight....... I just think next time he'll let somebody else do most of the fighting lol

(I think I forgot how fragile a first level rogue really is lol)

see ya sunday
 
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I'm afraid I'm having some serious computer issues. I'll probably be able to show up at game-time, but I will most likely experience frequent shutdowns. I might have things worked out by Sunday, but I wouldn't count on it. Just a heads up in case it gets worse.
 

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