Oppression vs. Ambition

Jalakaag reflexively causes anything touching him that is not part of him to be mystically heated as he grabs one of the spiders by its legs and attempts to throw it away. “What are these foul creatures!?”
OOC: d10 = 7, 2
 

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Though heat is reflexive for his friend, for Whiron, it is ionization. He causes his touch to be caustic my manipulating chemical waylines instead of thermal ones. “Yikes! Vicious little monsters, they are.”
OOC: d10 = 9, 4
 

Cycle: 502, Day: 301, Season: Reprieve
Spiders: 57 + 8 = 65

Jalakaag: 13(observation) + 7 = 20
65 - 20 = 45
Whiron: 26 + 9 = 35
65 - 35 = 30
Spiders: 10 + 8 = 18
Jalakaag: 16(aggression) + 13(accuracy) + 29(fury) + 7(d10) = 65
Whiron: 14 + 29 + 15 + 9 = 67

Jalakaag: 15(readiness) + 13(dodge) + 29(analysis) + 7(d10) = 64 - 45 = 19
118 - 19 = 99% * 1 = 1 x 3 = 3 Body
Whiron: 13 + 29 + 15 + 9 = 66 - 30 = 36
118 - 36 = 82% * 1 = 1 x 3 = 3 Body
Spiders: Dodge 10 + tiny size 30 + 8 = 48
65 - 48 = 17% * 1 = ~1
67 - 48 = 19% * 1 = ~1
Spiders: Dose 5 + Toxicity 30 + 3 = 38
Jalakaag: 15(bending) + 28(heat) + 2(d10) = 45
Whiron: 32 + 18 + 4 = 54

Jalakaag: 16(conditioning) + 29(fury) + 2(d10) = 47, resisted
Whiron: 14 + 16 + 4 = 34
38 - 34 = 4% * 6 = ~1 x 3 = 3 Strength
Spiders: 2 + 3 = 5
45 - 5 = 40% * 3 = 1
54 - 5 = 49% * 3 = 1
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Only by the element of surprise are the spiders able to capitalize on their ambush. Each young man is bitten by all three of the spiders attacking him. Jalakaag has the resilience to resist the venom, but Whiron is weakened by it. Jalakaag is merely hurt, but Whiron is suffering from the hemotoxin and will become paralyzed, though remaining conscious. Fortunately the venom is not strong enough to be fatal and he will eventually recover.

Jalakaag grabs one of the spiders and throws it from him while Whiron does the same thing but with a different style of motion. This is certainly helpful, as it is enough to temporarily cripple the spiders, but the manipulation of waylines causes just as much harm to all of the spiders because they are all attached to their intended prey. The bodily damage may seem rather little; but despite the danger of their bite, spiders are rather easy to kill.
Jalakaag: Body: 10 - 3 = 7, hurt.
Whiron: Body: 10 - 3 = 7, hurt. Strength: 3 - 3 = 0, weakened.
caustic leaf: 1 measure
fireweed: 8 measures
itchweed: 14 measures
muddle: 19 measures
stimulate: 1 measure

fist-sized snail shells: 30
marsh hens: 30
panfish: 30
plovers: 30
welcome crabs: 30 satchels
Unknown Elderly Ansylin Man
Wharf Rat Gangers
GM: Jalakaag improved in the natural talent to manipulate waylines (Mysticism). Whiron improved in general knowledge (Learning).
OOC: State preparations and intentions and provide two random rolls (d10).
 

Unable to do anything for his friend, after Jalakaag accelerates his own natural healing process, he stands watch over Whiron and keeps an eye out for any potential danger. “Hopefully you will recover soon. Rest easy. Surely your body will override that venom.”
OOC: d10 = 9, 5
 

Whiron can feel himself getting weaker so that he lays on ground before he falls. His mind still seems to be fully functioning, so he manipulates mystical waylines to accelerate his natural healing, not knowing if he will recover or simply stop breathing. Spiders definitely go to the top of his list for dangers of the marsh.
OOC: d10 = 2, 7
 

Cycle: 502, Day: 301, Season: Reprieve
Jalakaag: 13(medicine) + 30(mend) + 9(d10) = 52
time: 30 days / 52 = .577 * 24 = 13.848 hours
Whiron: 30 + 16 + 2 = 48
time: 60 days / 48= 1.25 * 24 = 30 hours
Jalakaag continues to be able to move around, slowly, but without being able to dedicate motion to any menial tasks for about little more than half a day. Fortunately, when Whiron mystically enhances his own rate of healing, the venom is not strong enough to continue to weaken him, only to further delay his recovery. He is unable to do anything by lay back on the mud for a little less than a day and a half; but after that time, he is fully recovered and shows no signs of having been poisoned.

Despite the hostile ambush and the resulting delay, the remainder of the previous season is quite productive for the two young men. In addition to the collected animals, the two also collect a considerable amount of herbaceous material. While not actively trying to capture fish, the boat is loaded with edible tubers. Several more plants are recognized as edible but their leaves and flowers are not easily kept over time and effort is not wasted to collect them for sale, only personal consumption. Though the material is herbaceous, the value provokes Whiron to collect the leaves called Stimulate and keep them on his body to keep them dry.
Jalakaag: full wellness
Whiron: full wellness
caustic leaf: 1 measure, {ionize x3}
fireweed: 8 measures, {heat x2}
itchweed: 14 measures, {ionize x2}
muddle: 19 measures, {taint x2}
stimulate: 31 measures, 2 coins each
tubers: 30 satchels, 10 coins each

fist-sized snail shells: 30, 1 coin each
marsh hens: 30, 2 coins each
panfish: 30, 2 coins each
plovers: 30, 1 coin each
welcome crabs: 30 satchels, 1 coin each
Unknown Elderly Ansylin Man
Wharf Rat Gangers
GM: Jalakaag improved in the natural talent to manipulate waylines (Mysticism). Whiron improved in general knowledge (Learning).
OOC: State preparations and intentions and provide two random rolls(d10) or reprint unused rolls.
 

Jalakaag smiles to himself at the good fortune of acquiring the skiff. It makes transport so much easier. “You had me worried there, my friend.” He confesses at some point before he continues. “We can now feed ourselves and we are doing fairly well with staying out two days at a time. The question we should consider, now, is whether or not we can stay gone longer.”
OOC: d10 = 2, 5
 

Whiron removes his hat and runs his left hand through his hair, thinking over the question. “I am sure we could stay gone indefinitely, but what kind of life would that be? What are the chances of bedding a woman? I cannot see isolation as offering us an improvement, but I have no idea how to buck the system.” He replaces his hat and adjusts it. “Whatever our return we are shorted for voting rights, guild dues, fresh water, and protection fees. Fresh water is really the only one of those that we need, but we have no choice in the matter. We make more coin from animals but we have no means of cleaning most of them. I think we should stay gone longer, but we need to make sure that we do not let any meat spoil. We probably cannot carry it for more than two days, especially if we cannot gut them.”
OOC: d10 = 5, 7
 

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