Our Saturday game died recently and had started with 7 players. That was too much for me during character creation because I couldn't hear everything. After a month or two it dropped to 6 players and that was better. As others have said it means if one or two people can't make it we can generally still play.
My Wednesday group has 5 players, but that's one player too many - one is an attention hog but can't really bring that out into the open without pissing off somebody since her mother is the DM.
The Sunday group has generally about 5 players. Once we had 7, but one was a guest star and it was for a climatic battle. Generally we have 4 or 5. If everyone invited to play (before one was recently kicked out) showed up, we'd be playing with 8 (or 9 if you count the guest star). But two of the players have only shown up twice. I'm assuming they feel like they can't show up now because they don't know the story or don't want their 2nd level characters to be speed bumps. Or they just could be busy with real life.
I think 5 is the best number. Not too many and if you are down a player you still have 4 players to meet the preconceived encounter factors.
Now, with the right players, more is certainly doable, but it depends on group chemistry, which really is important even for a group of 3 or 4, maybe more so in smaller cases.
My Wednesday group has 5 players, but that's one player too many - one is an attention hog but can't really bring that out into the open without pissing off somebody since her mother is the DM.
The Sunday group has generally about 5 players. Once we had 7, but one was a guest star and it was for a climatic battle. Generally we have 4 or 5. If everyone invited to play (before one was recently kicked out) showed up, we'd be playing with 8 (or 9 if you count the guest star). But two of the players have only shown up twice. I'm assuming they feel like they can't show up now because they don't know the story or don't want their 2nd level characters to be speed bumps. Or they just could be busy with real life.
I think 5 is the best number. Not too many and if you are down a player you still have 4 players to meet the preconceived encounter factors.
Now, with the right players, more is certainly doable, but it depends on group chemistry, which really is important even for a group of 3 or 4, maybe more so in smaller cases.