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<blockquote data-quote="roguerouge" data-source="post: 3272980" data-attributes="member: 13855"><p>Looking to plan ahead for my character, a human urban ranger 2/fighter 1. Basically, his combat role is to be one of the grunts, slugging it out while the flankers and spellcasters do their thing. He's literally a cop when he's not with the party. </p><p></p><p>The relevant homebrew things are the use of weapon type proficiencies rather than the core weapon proficiencies and that at first level, if you take a flaw, you get an additional feat. (So taking a level as a fighter gave him a host of additional weapon options, including a proficiency in the exotic double weapons.) I'm hoping for suggestions on how to best build it from here:</p><p></p><p>Class Features, Flaws, and Feats: </p><p>Human Bonus Feat: Toughness</p><p>Level 1 Feat: Power Attack</p><p>Flaw: Shaky (-2 ranged attacks)</p><p>Bonus Feat: Improved Unarmed Attack</p><p>Urban Ranger 1 Feature: Urban Tracking </p><p>Urban Ranger 1 Feature: Favored Enemy: Human</p><p>Urban Ranger 2 Feature: Combat Style: 2 Weapon Fighting</p><p>Fighter 1 Bonus Feat: Weapon Focus: Exotic Double Weapons</p><p>Level 3 Feat: Improved Toughness</p><p></p><p>Now, when designing the character, I didn't know that I was heading into an undead-centered BBEG campaign. So, the next favored enemy will be undead. </p><p></p><p>My thoughts were to go for favored power attack (splatbook X), nemesis (Tome of Good Guys), and improved favored enemies (splatbook Y).</p><p></p><p>Any other classes or feats to think about? Any ideas about distribution of character levels?</p><p></p><p>Thanks for your time and consideration...</p></blockquote><p></p>
[QUOTE="roguerouge, post: 3272980, member: 13855"] Looking to plan ahead for my character, a human urban ranger 2/fighter 1. Basically, his combat role is to be one of the grunts, slugging it out while the flankers and spellcasters do their thing. He's literally a cop when he's not with the party. The relevant homebrew things are the use of weapon type proficiencies rather than the core weapon proficiencies and that at first level, if you take a flaw, you get an additional feat. (So taking a level as a fighter gave him a host of additional weapon options, including a proficiency in the exotic double weapons.) I'm hoping for suggestions on how to best build it from here: Class Features, Flaws, and Feats: Human Bonus Feat: Toughness Level 1 Feat: Power Attack Flaw: Shaky (-2 ranged attacks) Bonus Feat: Improved Unarmed Attack Urban Ranger 1 Feature: Urban Tracking Urban Ranger 1 Feature: Favored Enemy: Human Urban Ranger 2 Feature: Combat Style: 2 Weapon Fighting Fighter 1 Bonus Feat: Weapon Focus: Exotic Double Weapons Level 3 Feat: Improved Toughness Now, when designing the character, I didn't know that I was heading into an undead-centered BBEG campaign. So, the next favored enemy will be undead. My thoughts were to go for favored power attack (splatbook X), nemesis (Tome of Good Guys), and improved favored enemies (splatbook Y). Any other classes or feats to think about? Any ideas about distribution of character levels? Thanks for your time and consideration... [/QUOTE]
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