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General Tabletop Discussion
Character Builds & Optimization
Optimizing a two person party
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<blockquote data-quote="Volund" data-source="post: 7534311" data-attributes="member: 6872597"><p>In actual play I would take HB after paladin 2 in order to switch over to Cha as the attack stat as early as possible. Based on the original post using 6th, 12th, and 16th level as snapshots I changed things up to optimize those specific levels, so I wanted to have the aura up to support spirit guardians concentration by level 6. At level 12 I wanted to have the 3rd level sorcerer spells online, so my second ASI comes from sorc 4 rather than paladin 8. I didn't worry about when the paladin/HB got their cha to 18 as long as it happened by level 12. Magic resistance from oath of the ancients is so tempting, and once you have that you are "pot committed" and have to continue to paladin 8. I went with 3rd level sorc spells over resistance to spell damage and an ASI, but it's just my personal preference. The 2 player party has to make sacrifices somewhere.</p><p></p><p>The knowledge cleric's skill checks solves a weakness of my pair of heroes and seems like a good trade for one point of AC! And hill dwarf is always a good choice for a cleric.</p><p></p><p>This was a fun exercise!</p></blockquote><p></p>
[QUOTE="Volund, post: 7534311, member: 6872597"] In actual play I would take HB after paladin 2 in order to switch over to Cha as the attack stat as early as possible. Based on the original post using 6th, 12th, and 16th level as snapshots I changed things up to optimize those specific levels, so I wanted to have the aura up to support spirit guardians concentration by level 6. At level 12 I wanted to have the 3rd level sorcerer spells online, so my second ASI comes from sorc 4 rather than paladin 8. I didn't worry about when the paladin/HB got their cha to 18 as long as it happened by level 12. Magic resistance from oath of the ancients is so tempting, and once you have that you are "pot committed" and have to continue to paladin 8. I went with 3rd level sorc spells over resistance to spell damage and an ASI, but it's just my personal preference. The 2 player party has to make sacrifices somewhere. The knowledge cleric's skill checks solves a weakness of my pair of heroes and seems like a good trade for one point of AC! And hill dwarf is always a good choice for a cleric. This was a fun exercise! [/QUOTE]
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