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General Tabletop Discussion
Character Builds & Optimization
Optimizing a two person party
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<blockquote data-quote="Gavin O." data-source="post: 7534898" data-attributes="member: 6941440"><p>If we're running a two-person party, optimizing saving throws is even more important than in larger parties, since any effect that disables one person removes 50% of the party from the fight. To combat this, I present the double Paladin party. With a party of only two, we can easily stay within 10 feet of each other and enjoy +6 (or more) to all of our saving throws, </p><p></p><p>For the level 6 builds, they're both going straight Paladin 6. </p><p></p><p>Half-Elf Paladin(6) 8 Str, 18 Dex (ASI at level 4), 12 Con 10 Int, 14 Wis 16 Cha</p><p>By going for a Dexterity-focused build, the half-elf Paladin can cover the party's needs for Dexterity-based skills (between skill versatility and a criminal background). This build can also make (decent) use of a longbow for ranged combat. For the Sacred Oath, I'm taking Conquest for its bonus action attack in Spiritual Weapon.</p><p></p><p>Warforged Paladin(6) 16 Str, 8 Dex, 10 Con, 14 Int, 10 Wis, 16 Cha</p><p>Significant sacrifices of durability needed to be made to get 14 Int on a Paladin, but this, in combination with the Warforged Envoy's free skill and the sage background, allows us to be competent at the knowledge skills. Our lower than average hit points are counteracted by phenomenal AC (21 with heavy plating and a shield) and the save bonuses from double aura of protection. Assuming I planned to take these characters past level 6, I would take oath of the ancients, for the level 7 ability that halves damage from spells. </p><p></p><p>Half-elf gets six skills total: Persuasion, Intimidation, Deception, Stealth, Sleight of Hand, Perception</p><p></p><p>Warforged gets five: Arcana, History, Investigation, Religion, Perception</p><p></p><p>In combat, we both get Extra Attack, as well as another attack we can make with a bonus action: The half-elf gets Spiritual Weapon, and the Warforged gets Polearm Master, which has been changed to work with a spear (in one hand) in the november errata. We both have Divine Smite for nova damage, and we can close distances quickly on our warhorse mounts from Find Greater Steed. For Healing, we both have access to Lay on Hands for 30 hit points each, as well as Cure Wounds. </p><p></p><p>For level 12, I would multiclass Hexblade on both characters, which significantly eases MAD, offers an extra layer of defense against physical attacks in Shield, and also indirectly boosts our saving throws by allowing us to raise our Cha instead of our Strength or Dex. </p><p></p><p>Half-elf Paladin(9)/Warlock(3) 13 Str, 14 Dex, 13 Con, 8 Int, 10 Wis, 20 Cha (Elven Accuracy and +2 ASI)</p><p>9 levels in Paladin give us level 3 spell slots, while 3 levels in Hexblade gives us Charisma-based weapon attacks, Shield, Eldritch Blast with Agonizing Blast, and access to Darkness+Devil's Sight, which we can abuse in a way most parties can't since our entire party has devil's sight. Since we can use two-handed weapons now, we're using a Double Scimitar for the free bonus action attack, and taking the oath of the Ancients to free up the other build to run the oath of vengeance. If Ravnica Backgrounds are allowed, the Orzhov background gives us access to Spirit Guardians, which will help with battling hordes. </p><p></p><p>Warforged Paladin (10)/Warlock(2) 13 Str, 8 Dex, 12 Con, 14 Int, 10 Wis, 18 Cha (ASI at level 4)</p><p>This build is similar, swapping one level of Warlock (since we only need one member who can cast Darkness) for Paladin to get fear immunity. Unlikely to come up given our excellent saving throws, but worth having just in case. This build also takes Agonizing Blast and Devil's Sight for invocations, and it takes Polearm Master at level 8 to synergize with the Oath of Vengeance level 7 ability, granting a free move if an enemy enters our reach, while also giving us a bonus action attack. </p><p></p><p></p><p>For level 16, the builds are the same, just levelling Paladin up to 13 and 14 respectively, which gives us Improved Divine Smite and level 4 spells on both characters, as well as cleansing touch on one.</p></blockquote><p></p>
[QUOTE="Gavin O., post: 7534898, member: 6941440"] If we're running a two-person party, optimizing saving throws is even more important than in larger parties, since any effect that disables one person removes 50% of the party from the fight. To combat this, I present the double Paladin party. With a party of only two, we can easily stay within 10 feet of each other and enjoy +6 (or more) to all of our saving throws, For the level 6 builds, they're both going straight Paladin 6. Half-Elf Paladin(6) 8 Str, 18 Dex (ASI at level 4), 12 Con 10 Int, 14 Wis 16 Cha By going for a Dexterity-focused build, the half-elf Paladin can cover the party's needs for Dexterity-based skills (between skill versatility and a criminal background). This build can also make (decent) use of a longbow for ranged combat. For the Sacred Oath, I'm taking Conquest for its bonus action attack in Spiritual Weapon. Warforged Paladin(6) 16 Str, 8 Dex, 10 Con, 14 Int, 10 Wis, 16 Cha Significant sacrifices of durability needed to be made to get 14 Int on a Paladin, but this, in combination with the Warforged Envoy's free skill and the sage background, allows us to be competent at the knowledge skills. Our lower than average hit points are counteracted by phenomenal AC (21 with heavy plating and a shield) and the save bonuses from double aura of protection. Assuming I planned to take these characters past level 6, I would take oath of the ancients, for the level 7 ability that halves damage from spells. Half-elf gets six skills total: Persuasion, Intimidation, Deception, Stealth, Sleight of Hand, Perception Warforged gets five: Arcana, History, Investigation, Religion, Perception In combat, we both get Extra Attack, as well as another attack we can make with a bonus action: The half-elf gets Spiritual Weapon, and the Warforged gets Polearm Master, which has been changed to work with a spear (in one hand) in the november errata. We both have Divine Smite for nova damage, and we can close distances quickly on our warhorse mounts from Find Greater Steed. For Healing, we both have access to Lay on Hands for 30 hit points each, as well as Cure Wounds. For level 12, I would multiclass Hexblade on both characters, which significantly eases MAD, offers an extra layer of defense against physical attacks in Shield, and also indirectly boosts our saving throws by allowing us to raise our Cha instead of our Strength or Dex. Half-elf Paladin(9)/Warlock(3) 13 Str, 14 Dex, 13 Con, 8 Int, 10 Wis, 20 Cha (Elven Accuracy and +2 ASI) 9 levels in Paladin give us level 3 spell slots, while 3 levels in Hexblade gives us Charisma-based weapon attacks, Shield, Eldritch Blast with Agonizing Blast, and access to Darkness+Devil's Sight, which we can abuse in a way most parties can't since our entire party has devil's sight. Since we can use two-handed weapons now, we're using a Double Scimitar for the free bonus action attack, and taking the oath of the Ancients to free up the other build to run the oath of vengeance. If Ravnica Backgrounds are allowed, the Orzhov background gives us access to Spirit Guardians, which will help with battling hordes. Warforged Paladin (10)/Warlock(2) 13 Str, 8 Dex, 12 Con, 14 Int, 10 Wis, 18 Cha (ASI at level 4) This build is similar, swapping one level of Warlock (since we only need one member who can cast Darkness) for Paladin to get fear immunity. Unlikely to come up given our excellent saving throws, but worth having just in case. This build also takes Agonizing Blast and Devil's Sight for invocations, and it takes Polearm Master at level 8 to synergize with the Oath of Vengeance level 7 ability, granting a free move if an enemy enters our reach, while also giving us a bonus action attack. For level 16, the builds are the same, just levelling Paladin up to 13 and 14 respectively, which gives us Improved Divine Smite and level 4 spells on both characters, as well as cleansing touch on one. [/QUOTE]
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