TwoSix
Everyone's literal second-favorite poster
So, our current party is on the ropes, and my buddy and I were spitballing new character concepts for fun when one of us jokingly suggested an Int 8 wizard. We kicked it around for a bit and came to the conclusion that while it's certainly not good, it might actually be playable. So I'm looking for suggestions, especially around what sort of spell tactics would work that don't require attacks or saves.
What I have so far:
Rolled stats : 16,15,15,14,11,8. The 8 will obviously go into Int.
Level 9 wizard. No multiclassing. (The 8 Int makes it impossible anyway.)
Mountain dwarf, for armor and weapon proficencies is the first thing that came to mind...use medium armor, stick a 14 into Dex, 16 into Str to get an 18 with dwarf stats, and then use booming blade to keep my at-will damage competitive. Abjuration for tankiness, or maybe transmutation to get Con saves.
Other ideas we bounced around were conjuration and focus on summons, or necromancy for skeleton horde. But I'm open to any good ideas anyone might have within the parameters, even third party stuff if you have a link to it. (DM's guild preferred, but my DM is pretty flexible as long as he can see it first.)
Thanks!
What I have so far:
Rolled stats : 16,15,15,14,11,8. The 8 will obviously go into Int.
Level 9 wizard. No multiclassing. (The 8 Int makes it impossible anyway.)
Mountain dwarf, for armor and weapon proficencies is the first thing that came to mind...use medium armor, stick a 14 into Dex, 16 into Str to get an 18 with dwarf stats, and then use booming blade to keep my at-will damage competitive. Abjuration for tankiness, or maybe transmutation to get Con saves.
Other ideas we bounced around were conjuration and focus on summons, or necromancy for skeleton horde. But I'm open to any good ideas anyone might have within the parameters, even third party stuff if you have a link to it. (DM's guild preferred, but my DM is pretty flexible as long as he can see it first.)
Thanks!