SLOTHmaster
First Post
When 2e first came out, there were no kits, all classes but fighter, mage, cleric, and thief were optional, and proficiencies were optional. But every source assumed you aren't limited to those four classes. Every source seemed to assume you were playing with proficiencies. And as soon as kits came into being, you had entire books essentially devoted to coming up with new kits.
Fast forward a few. Now we have 3e. Prestige classes were optional. Anyone checked the content of Complete Anything recently?
I'm not saying that I dislike prestiege classes or kits, I actually liked 2e's non-weapon proficiencies, and I certainly wouldn't try limiting PCs to four classes. But did any of those turn out to actually be optional? It seems to me that the moment you introduce a rule, it becomes part of the system. Perhaps because min-maxers see some way to break it. Perhaps the DM or a publisher thinks of a cool way to integrate it into the design. My point with all this being: modules. In 5e, will they really be optional?
Fast forward a few. Now we have 3e. Prestige classes were optional. Anyone checked the content of Complete Anything recently?
I'm not saying that I dislike prestiege classes or kits, I actually liked 2e's non-weapon proficiencies, and I certainly wouldn't try limiting PCs to four classes. But did any of those turn out to actually be optional? It seems to me that the moment you introduce a rule, it becomes part of the system. Perhaps because min-maxers see some way to break it. Perhaps the DM or a publisher thinks of a cool way to integrate it into the design. My point with all this being: modules. In 5e, will they really be optional?