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*Pathfinder & Starfinder
Options for party with no cleric
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<blockquote data-quote="pming" data-source="post: 6213121" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> My Curmudgeon-Grognarditis must be flaring up again...but...I honestly don't really understand the problem. I'm seeing "No cleric. Two rogues. Lots of undead being encountered". Ooooo-kaaay.... I'm still not understanding. To me, this is the same as someone saying "No rogue. Two clerics. Lots of locked doors and chests being found".</p><p></p><p> Are you saying you want to keep playing the exact same way and don't want any of the drawbacks for not having a cleric in the group? (that's the closest I could come up with). If so, my suggestion is...to alter your tactics and style of play. If you don't have someone to turn undead...try and avoid undead (or accept that it will always be dangerous). If you don't have someone to cure disease, neutralize poison, heal you up, etc...then try to avoid getting into situations that would give you those.</p><p></p><p> I'm honestly not trying to sound "flippant", but, really, if you didn't have any warrior types you'd try and avoid more fights, correct? Without having a cleric, it's the same thing...but different liability. Learn to work around it as a party. Develop and nurture friendships with NPC clerics, paladins, or other patrons that can help you if you end up in certain situations.</p><p></p><p> Anyway, how I see it, is that the players feel entitled to "not dying because of no healing/curing/turning", and that just because they have means to actually *do* those things, it shouldn't count against them...the GM should just "make it all better". I definitely don't cotton to this idea. In my campaigns, the world rolls on more or less independant of what the PC's do the vast majority of the time. If the PC's start to actually -DO- something big (re: found a new kingdom, destroy an evil goddess, bring down the Tyrant-Emporer-Dragon of the Empire of Deathbloodkill, etc.), then the world reacts appropriately. Just exploring ruins and killing a lich that hasn't been bothering anyone for the last 164 years...not so much reaction.</p><p></p><p>^_^</p></blockquote><p></p>
[QUOTE="pming, post: 6213121, member: 45197"] Hiya. My Curmudgeon-Grognarditis must be flaring up again...but...I honestly don't really understand the problem. I'm seeing "No cleric. Two rogues. Lots of undead being encountered". Ooooo-kaaay.... I'm still not understanding. To me, this is the same as someone saying "No rogue. Two clerics. Lots of locked doors and chests being found". Are you saying you want to keep playing the exact same way and don't want any of the drawbacks for not having a cleric in the group? (that's the closest I could come up with). If so, my suggestion is...to alter your tactics and style of play. If you don't have someone to turn undead...try and avoid undead (or accept that it will always be dangerous). If you don't have someone to cure disease, neutralize poison, heal you up, etc...then try to avoid getting into situations that would give you those. I'm honestly not trying to sound "flippant", but, really, if you didn't have any warrior types you'd try and avoid more fights, correct? Without having a cleric, it's the same thing...but different liability. Learn to work around it as a party. Develop and nurture friendships with NPC clerics, paladins, or other patrons that can help you if you end up in certain situations. Anyway, how I see it, is that the players feel entitled to "not dying because of no healing/curing/turning", and that just because they have means to actually *do* those things, it shouldn't count against them...the GM should just "make it all better". I definitely don't cotton to this idea. In my campaigns, the world rolls on more or less independant of what the PC's do the vast majority of the time. If the PC's start to actually -DO- something big (re: found a new kingdom, destroy an evil goddess, bring down the Tyrant-Emporer-Dragon of the Empire of Deathbloodkill, etc.), then the world reacts appropriately. Just exploring ruins and killing a lich that hasn't been bothering anyone for the last 164 years...not so much reaction. ^_^ [/QUOTE]
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