Hardhead
Explorer
I noticed that they've adopted "options, not restrictions" as the sort of motto of 3.5e.
Is it just me, or is that possibly bad?
I mean, I'm all for options, but I'm also all for restrictions, too. Restrictions keep the game balance. You put restrictions on things to keep them from being abused by munchkins/powergamers/min-maxers/whatevery you call them.
I've increasingly been concerned with 3e lately, as products seem to continually up the ante in terms of power. It seems there's a direct correlation between how new a product is and how powerful the feats/races/classes/whatever are. I think it's partailly the "d20 Arms Race" that has developed among publisher in an attempt to make their products the most appealing to any given player. For a while, I thought I might be imagining it, then when I was convinced I wasn't, I thought maybe WotC itself wasn't aware of it. Now, it seems they're admiting it!
I think the other part is a serious lack of editors and vetrans remaining at WotC. Their vetran game designers have all been laid off, and the editing department is a shadow of its former self
Newer game designers often have a good grasp of the rules, and often come up with interesting concepts (like Savage Species), but they're just not as experienced, and they let overpowered stuff slip through sometimes (like the Half-Ogre), and there aren't any editors to catch gaffs anymore.
I mean, just look at the editing of the recent WotC products. You've got the unintentional comedy that is the Stronghold Builder's Guidebook, where sentances cut off and characters change gender. I can't imagine how someone could have even read through that all the way without catching most of that stuff. You've got SS, which has creatures that have "giant blood," making them humanoids that also count as giants... while at the same time also being only giants in other parts of the book.
Options, yes. Options are good. But not instead of restrictions. I'd like more of those, in fact. I'd like more restrictions on archers. I'd like more restrictions on some PrCs, like the Templar from Defenders of the Faith or the godly-powerful Archmage from Forgotten Realms. I'd like more restrictions in a lot of places to keep the options in check.
I'd like to see the new motto be "Options, and restrictions."
- Z a c h
Is it just me, or is that possibly bad?
I mean, I'm all for options, but I'm also all for restrictions, too. Restrictions keep the game balance. You put restrictions on things to keep them from being abused by munchkins/powergamers/min-maxers/whatevery you call them.
I've increasingly been concerned with 3e lately, as products seem to continually up the ante in terms of power. It seems there's a direct correlation between how new a product is and how powerful the feats/races/classes/whatever are. I think it's partailly the "d20 Arms Race" that has developed among publisher in an attempt to make their products the most appealing to any given player. For a while, I thought I might be imagining it, then when I was convinced I wasn't, I thought maybe WotC itself wasn't aware of it. Now, it seems they're admiting it!
I think the other part is a serious lack of editors and vetrans remaining at WotC. Their vetran game designers have all been laid off, and the editing department is a shadow of its former self
Newer game designers often have a good grasp of the rules, and often come up with interesting concepts (like Savage Species), but they're just not as experienced, and they let overpowered stuff slip through sometimes (like the Half-Ogre), and there aren't any editors to catch gaffs anymore.
I mean, just look at the editing of the recent WotC products. You've got the unintentional comedy that is the Stronghold Builder's Guidebook, where sentances cut off and characters change gender. I can't imagine how someone could have even read through that all the way without catching most of that stuff. You've got SS, which has creatures that have "giant blood," making them humanoids that also count as giants... while at the same time also being only giants in other parts of the book.
Options, yes. Options are good. But not instead of restrictions. I'd like more of those, in fact. I'd like more restrictions on archers. I'd like more restrictions on some PrCs, like the Templar from Defenders of the Faith or the godly-powerful Archmage from Forgotten Realms. I'd like more restrictions in a lot of places to keep the options in check.
I'd like to see the new motto be "Options, and restrictions."
- Z a c h