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Orbs vs. Evocations II- with level by level data
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<blockquote data-quote="Plane Sailing" data-source="post: 3495893" data-attributes="member: 114"><p>I think that including high-damage, SR-bypassing spells changes the dynamic for certain classic monsters too much. Old fashioned golems were just plain immune to magic except for a few specific spell vulnerabilities. The 3e looked to unify mechanics, and so the (reasonable at the time) decision was made to give them infinite SR except against their vulnerabilities. It was good, because it bypassed the question of how they interact with summoned creatures, walls and so forth. However, once big damage spells appeared... who cares about specific spell vulnerabilities when you can just blast them away? </p><p></p><p>i.e. if there are high-damage, SR-bypassing spells, then golems ought to be errata'd or something, possibly other creatures that are in the same boat too.</p><p></p><p>Your suggestion for changing round the damage from evocations is an interesting one, and it would make it a more viable school again.</p><p></p><p>In the longer term, I think I'd like to see the existing spell schools pretty much vanish, and have an entirely new (and better thought through) division for specialist casters. I still think that it would best if different 'energy types' had well defined side effects that were always true for the damage type - the XPH did something along those lines, but the best that I've seen was in the original Elements of Magic by Cyberzombie. excerpt below:</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3495893, member: 114"] I think that including high-damage, SR-bypassing spells changes the dynamic for certain classic monsters too much. Old fashioned golems were just plain immune to magic except for a few specific spell vulnerabilities. The 3e looked to unify mechanics, and so the (reasonable at the time) decision was made to give them infinite SR except against their vulnerabilities. It was good, because it bypassed the question of how they interact with summoned creatures, walls and so forth. However, once big damage spells appeared... who cares about specific spell vulnerabilities when you can just blast them away? i.e. if there are high-damage, SR-bypassing spells, then golems ought to be errata'd or something, possibly other creatures that are in the same boat too. Your suggestion for changing round the damage from evocations is an interesting one, and it would make it a more viable school again. In the longer term, I think I'd like to see the existing spell schools pretty much vanish, and have an entirely new (and better thought through) division for specialist casters. I still think that it would best if different 'energy types' had well defined side effects that were always true for the damage type - the XPH did something along those lines, but the best that I've seen was in the original Elements of Magic by Cyberzombie. excerpt below: [/QUOTE]
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